Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16256354499949675428 38 sederynick the Conjurer (level 3, -7/21 HPs) Began as an Octopode Conjurer on July 9, 2024. Mangled by a sleepcap (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:22 (1778 turns). sederynick the Conjurer (Octopode Conjurer) Turns: 1778, Time: 00:03:23 Health: -7/21 AC: 1 Str: 6 XL: 3 Next: 43% Magic: 1/7 EV: 2 Int: 22 God: Gold: 45 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: sleeping A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 45 gold pieces. Inventory: Talismans f - a granite talisman Scrolls c - a scroll of silence {unknown} d - 4 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} Potions a - a potion of magic b - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Annotations: D:3 Jessica, Robin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap barely misses you. Without enough magic to sustain it, your searing ray dissipates. The sleepcap barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The sleepcap misses you. You tentacle-slap the sleepcap but do no damage. You grab the sleepcap. The sleepcap is severely damaged. You constrict the sleepcap, but do no damage. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. You lose your grip on the sleepcap. The sleepcap releases spores at you! You die... #.........#####........# #.>.......# #.######## #.........# #.# #.........# #.# #.........#####.# ##.......#......# ##.....##.############ #######...# #....# #.....@f### #....# #......## #....## #....รท.# #####.....# #......######.........# #.............###...... #.....######### #....## #.....# ###### #.....# #.....# You could see a sleepcap. Vanquished Creatures A dart slug (D:2) 5 ball pythons 5 bats 4 endoplasms (D:1) 2 giant cockroaches (D:1) 3 hobgoblins 2 quokkas 2 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sederynick the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 218 | D:1 | Reached XP level 2. HP: 13/17 MP: 5/5 484 | D:1 | Learned a level 2 spell: Searing Ray 702 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1124 | D:2 | Found a bloodstained altar of Trog. 1324 | D:2 | Found a faded altar of an unknown god. 1766 | D:3 | Noticed Robin 1766 | D:3 | Noticed Jessica 1778 | D:2 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_ring D:2: layout_rooms, shapermc_ecumenical_altar_flowoftime, basic_altar D:3: layout_rooms, uniq_robin, uniq_jessica, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 31 Constrict || 8 Tentacles || 6 Spear || 5 Cast: Magic Dart || 41 Searing Ray || 3 Stab: Sleeping || 1 Armour: Skin || 28 Dodge: Dodged || 27