Dungeon Crawl Stone Soup version 0.32-a0-1049-gd495c7ad2a (webtiles) character file. Game seed: 11293376409120221164 2 sh4w the Ducker (level 1, -1/13 HPs) Began as a Merfolk Fire Elementalist on May 4, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (19 turns). sh4w the Ducker (Merfolk Fire Elementalist) Turns: 19, Time: 00:01:11 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 0/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) c - a +0 robe Potions b - a potion of magic Skills: + Level 2.9 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 2.2 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 14% 2d5 14% 2 Inner Flame Hex/Fire 4% N/A 41% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 41% 3 Flame Wave Conj/Fire 5% 2d5 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A jackal comes into view. x2 Unknown command. The foxfire hits the bat. The bat is moderately wounded. The foxfire hits the bat. You kill the bat! The frilled lizard bites you. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. Casting: Foxfire (safe; 13% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Look: a frilled lizard (heavily wounded) You conjure some foxfire! A jackal comes into view. The jackal barely misses you. The frilled lizard misses you. A frilled lizard comes into view. The foxfire hits the jackal. The jackal is moderately wounded. The foxfire hits the jackal. The jackal is moderately wounded. The frilled lizard attacks as it pursues you! The frilled lizard bites you. Casting: Foxfire (safe; 13% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The jackal bites you but does no damage. x2 The frilled lizard closely misses you. The jackal barely misses you. The foxfire hits the frilled lizard. You kill the frilled lizard! The foxfire hits the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. The jackal bites you. There is a stone staircase leading down, spattered with blood here. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... ## . .### ...######## #.........# #######.#.......## #.....#.#........# #.....h@......⌠..## #......hh.........## #.....h...∩.<>...... #................### #...[.........⌠..# ####.#l..........# #................ #................. #...?.........#### You could see 4 jackals and a frilled lizard. Vanquished Creatures A bat (D:1) A frilled lizard (D:1) 2 creatures vanquished. Vanquished Creatures (others) 6 foxfires (D:1) 6 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sh4w the Merfolk Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 19 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms, minmay_bisected Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Foxfire || 3 Armour: Robe || 11 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 18 | 1 | 0 | 0 | 1 | 19.0 | Dungeon | 19 | 18 | 1 | 0 | 0 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 19 daAuts