Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 7733122806570161011 42 shadowmeld the Magician (level 3, -12/26 HPs) Began as a Djinni Air Elementalist on Feb 2, 2023. Mangled by a gnoll ... wielding a +0 halberd (13 damage) ... on level 2 of the Dungeon. The game lasted 00:07:52 (2273 turns). shadowmeld the Magician (Djinni Air Elementalist) Turns: 2273, Time: 00:07:52 Health: -12/26 AC: 3 Str: 7 XL: 3 Next: 80% Gold: 52 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . m - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) m - a +0 cloak (worn) Jewellery b - an amulet of faith Scrolls d - a scroll of enchant armour {unknown} e - 2 scrolls of vulnerability {unknown} f - a scroll of silence {unknown} g - a scroll of noise {unknown} h - a scroll of poison {unknown} k - a scroll of identify {unknown} l - 2 scrolls of teleportation {unknown} Potions c - 2 potions of heal wounds {unknown} i - 2 potions of curing {unknown} j - a potion of haste {unknown} n - a potion of might {unknown} Skills: * Level 0.5 Fighting * Level 2.5 Dodging - Level 1.5 Stealth * Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 4% 1 b - Static Discharge Conj/Air 14% 3-5/arc 6% 2 c - Swiftness Air 14% N/A 12% 3 d - Airstrike Air 7% 2d(1-17) 38% 4 e - Beastly Appendage Tmut 28% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, 75% to hit) The zap hits the gnoll. The gnoll is severely wounded. The zap misses the gnoll. The gnoll barely misses you. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 75% to hit) The zap misses the gnoll. The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, 75% to hit) Okay, then. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 75% to hit) The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 75% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .###...(##....##### ........##....#...# .......<###.#.#...# #.........#.#.#...# #.......#.#.#.#...# ##......#.#.#...... #....#.#.#.####### #...>..#.......... #.####@.....#.......... #...........#.......... ######g#.####.#.####### #g#......#.....### #g#.######........ ....g)>.#......##....... #...##....(............. #. #.##.####.#####.... #####.#..............## You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) A worm (D:2) A dart slug (D:2) 3 ball pythons 6 endoplasms 2 giant cockroaches A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadowmeld the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | shadowmeld set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 358 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 1275 | D:1 | Reached skill level 3 in Spellcasting 1637 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 1637 | D:2 | Learned a level 1 spell: Beastly Appendage 2273 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Fighting | | 0.5 Dodging | | 2.5 Stealth | | 1.5 Action || total -------------------------++------- Cast: Shock || 73 Dodge: Dodged || 5