Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 14811516524764288808 189 shadowmeld the Magician (level 6, 0/42 HPs) Began as a Djinni Ice Elementalist on Feb 5, 2023. Slain by a small abomination (13 damage) ... on level 3 of the Dungeon. The game lasted 00:13:01 (3742 turns). shadowmeld the Magician (Djinni Ice Elementalist) Turns: 3742, Time: 00:13:02 Health: 0/42 AC: 2 Str: 7 XL: 6 Next: 0% Gold: 122 EV: 12 Int: 19 God: SH: 0 Dex: 12 (13) rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.14/turn b - ring "Egauzuk" {rN+ rCorr} MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons m - a +1 dagger of protection r - a +1 hand axe of distortion Missiles o - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery b - the ring "Egauzuk" (left hand) {rN+ rCorr} (You acquired it on level 2 of the Dungeon) [ring of positive energy] rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Scrolls c - 4 scrolls of teleportation d - a scroll of blinking e - a scroll of poison {unknown} f - 2 scrolls of fog {unknown} i - a scroll of brand weapon {unknown} k - a scroll of noise {unknown} q - a scroll of magic mapping {unknown} Potions g - a potion of flight {unknown} h - a potion of invisibility {unknown} j - 2 potions of resistance {unknown} l - a potion of attraction {unknown} n - a potion of curing {unknown} Skills: * Level 1.4 Fighting * Level 2.9 Dodging - Level 1.5 Stealth * Level 4.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 92% 1d10 1% 1 b - Frozen Ramparts Ice 46% 1d7 4% 3 c - Ozocubu's Armour Ice 23% N/A 4% 3 d - Hailstorm Conj/Ice 23% 3d7 17% 4 e - Beastly Appendage Tmut 46% N/A 1% 1 f - Searing Ray Conj 46% 2d6 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Nemelex Xobeh Shops: D:3 ? Portals: Abyss: D:3 Annotations: D:3 1 transporter, booth's ghost, amateur GnWn Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You freeze the quasit. The quasit resists. The quasit is almost dead. The quasit completely resists. The wall freezes the quasit but does no damage. The quasit bites you but does no damage. The quasit closely misses you. The quasit claws you. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quasit Aim: a quasit (almost dead) You freeze the quasit. The quasit resists. The quasit is almost dead. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quasit Aim: a quasit (almost dead) You freeze the quasit. The quasit resists. You kill the quasit! The frozen ramparts melt away. You have reached level 6! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - small abomination Aim: a small abomination (84% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - small abomination Aim: a small abomination (84% to hit) The searing ray hits the small abomination! The small abomination is moderately damaged. (Press . to maintain the ray.) The searing ray hits the small abomination. The small abomination is heavily damaged. The searing ray hits the small abomination. The small abomination is severely damaged. The small abomination hits you! You die... ........).....#.....###.#.#.###.. .######.###..##.#.#.# #.#.#.# #)# #######.###..##...#.# #.#.#.# #∩. #.........#..##...#.###.#.#.###.. #.##......................#.#.... #.###.....................#.#<##. #.###...###....####.......#.#.##. #.#....##x##..###.####....#.#.##. #.#.#.©#.#.##.#)@...©#......#.##. ..#....##K..###x.#####....#.#.##. ..#.#...#..^.(.)#####.....#.#.#.< ........###...###.........###.... ..###.....#.##.#..........# #.##. ..........#...##..###.....###.##. .........##.#©#..##.##........##. ........##§.#.##.#...##.......##. ........#.^.##.###...##.......##. You could see a small abomination. Vanquished Creatures A small abomination (D:3) A quasit (D:3) A gnoll (D:1) 3 adders (D:2) A worm (D:3) 4 orcs (D:3) 7 bats 4 endoplasms 6 hobgoblins 7 kobolds 2 quokkas 10 ball pythons 2 frilled lizards 4 goblins 2 rats 55 creatures vanquished. Vanquished Creatures (others) A human (D:3) 1 creature vanquished. Grand Total: 56 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadowmeld the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | shadowmeld set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 256 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 789 | D:1 | Reached XP level 3. HP: 16/26 MP: 0/0 789 | D:1 | Learned a level 1 spell: Beastly Appendage 1419 | D:2 | Reached skill level 4 in Spellcasting 1465 | D:2 | Reached XP level 4. HP: 17/31 MP: 0/0 1670 | D:2 | Found a faded altar of an unknown god. 2444 | D:2 | Identified a scroll of acquirement 2445 | D:2 | Acquired the ring "Egauzuk" {rN+ rCorr} 2545 | D:3 | Found Vemiewek's Magic Scroll Boutique. 2781 | D:3 | Reached skill level 1 in Fighting 2948 | D:3 | Reached XP level 5. HP: 22/37 MP: 0/0 2948 | D:3 | Learned a level 2 spell: Searing Ray 3094 | D:3 | Found a transporter. 3145 | D:3 | Noticed a human 3147 | D:3 | Killed a human 3185 | D:3 | Found an opulent altar of Gozag. 3185 | D:3 | Found a sparkling altar of Nemelex Xobeh. 3480 | D:3 | Found a transporter. 3703 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 3705 | D:3 | Noticed booth's ghost (amateur GnWn) 3739 | D:3 | Reached XP level 6. HP: 18/42 MP: 0/0 3742 | D:3 | Slain by a small abomination Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms D:2: layout_basic, shapermc_ecumenical_altar_hornbeckon D:3: layout_basic, grunt_temple_overflow_opulence, tgw_kikubaaqudgha, gammafunk_ghost_abyssal_escape, serial_shops, shop, saegor_snake_ambush Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.9 Fighting | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Freeze | 46 | 44 || 90 Frozen Ramparts | | 3 || 3 Ozocubu's Armour | | 1 || 1 Searing Ray | | 2 || 2 Use: Scroll | | 4 || 4 Potion | | 1 || 1 Armor: Robe | 10 | 6 || 16 Dodge: Dodged | 25 | 28 || 53