Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 14724107451127348285 39 shadowmeld the Magician (level 3, 0/26 HPs) Began as a Djinni Hedge Wizard on Feb 7, 2023. Slain by a worm (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:21 (1860 turns). shadowmeld the Magician (Djinni Hedge Wizard) Turns: 1860, Time: 00:05:22 Health: 0/26 AC: 2 Str: 9 XL: 3 Next: 70% Gold: 90 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 5 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - a scroll of teleportation {unknown} g - 2 scrolls of identify {unknown} h - a scroll of butterflies {unknown} Potions d - a potion of resistance {unknown} i - a potion of heal wounds {unknown} j - 2 potions of degeneration {unknown} Skills: * Level 0.5 Fighting * Level 2.5 Dodging - Level 1.5 Stealth * Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 7% 2 c - Call Imp Summ 13% N/A 7% 2 d - Slow Hex 52% N/A 4% 1 e - Conjure Flame Conj/Fire 13% 6-21 14% 3 f - Mephitic Cloud Conj/Pois/Air 13% N/A 14% 3 g - Sting Tmut/Pois 52% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. The worm bites you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 100% to hit) The magic dart hits the worm. The worm is almost dead. The worm bites you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 100% to hit) The magic dart hits the worm. The worm is almost dead. The worm closely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 100% to hit) The magic dart hits the worm. The worm is almost dead. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The worm bites you! You die... ..##########>##.######### .## #.##.########### .# #.##.......>...# .# #.######.#####.# .# #.# ####.# .# .# #....# ## .# #.##.# #.##.# #@##.. #.....w.......# #.#.###.#####.. ..# .. ..# .# #..# #... ..## You could see a worm. Vanquished Creatures 2 worms (D:2) 4 ball pythons 5 endoplasms 4 giant cockroaches 2 goblins 3 hobgoblins A kobold (D:1) A quokka (D:1) A bat (D:2) A frilled lizard (D:2) 7 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadowmeld the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | shadowmeld set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic | Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 289 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 1059 | D:2 | Reached skill level 3 in Spellcasting 1059 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/0 1059 | D:2 | Learned a level 1 spell: Sting 1860 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, minivault_24 D:2: layout_loops_ring, kennysheep_minor_cross Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Fighting | | 0.5 Dodging | | 2.5 Stealth | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 92 Armor: Robe || 1 Dodge: Dodged || 12