Dungeon Sprint DCSS version 0.30-a0-56-ge6a4009bfd (webtiles) character file. Game seed: 16146762961338818449 0 shadownightmare the Firebug (level 1, -16/14 HPs) Began as a Draconian Fire Elementalist on Sept 10, 2022. Demolished by a +2 mace of protection (18 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:48 (159 turns). shadownightmare the Firebug (DrFE) Turns: 159, Time: 00:00:52 Health: -16/14 AC: 4 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 28% 2x1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 20% 2d6 10% 2 Conjure Flame Conj/Fire 7% 6-21 28% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Flame Wave Conj/Fire 7% 2d5 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You open the huge gate. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate to the Grid Vault (Hard) here. As you open the huge gate, it creaks loudly! There is a huge open gate to a Minivault (Hard) here. There is a huge open gate to a Minivault (Hard) here. There is a huge open gate to a Minivault (Hard) here. There is a huge open gate to a Minivault (Hard) here. You open the huge gate. 2 killer bees come into view. The killer bee buzzes angrily. You hear a shout! You hear an angry buzzing noise. A killer bee comes into view. You hear a faint skittering sound. You close the huge gate. As you open the huge gate, it creaks loudly! An orc sorcerer and a +2 mace of protection come into view. The orc sorcerer is wielding a +0 dagger of venom. The orc sorcerer shouts! You hear a shout! You hear a howl! You hear a shout! An orc warrior comes into view. It is wielding a +0 flail. As you close the huge gate, it creaks loudly! Something unseen opens the huge gate. The +2 mace of protection attacks as you move away! The +2 mace of protection barely misses you. The orc sorcerer mumbles some strange words. The +2 mace of protection attacks as you move away! The +2 mace of protection hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The +2 mace of protection hits you!! Ouch! That really hurt! You die... #####++##### #.......@..# #.......(..# +..#....#..# +..........# #.......4..# #########..#....#..# .......''.........o# # .......''..........# ..# #####..##..#....#..##..o.o You could see an orc sorcerer and a +2 mace of protection. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | shadownightmare the Draconian Fire Elementalist began the | quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 145 | D | Noticed a killer bee 145 | D | Noticed a killer bee 145 | D | Noticed a killer bee 149 | D | Noticed an orc sorcerer 149 | D | Noticed a +2 mace of protection 149 | D | Noticed an orc warrior 159 | D | Noticed a chaos spawn 159 | D | Demolished by a +2 mace of protection Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_5, iron_vault_5, final_vault] Action || total -------------------------++------- Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 159 | 143 | 16 | 0 | 0 | 1 | 159.0 | Dungeon | 159 | 143 | 16 | 0 | 0 | 1 | 159.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 159 daAuts