Dungeon Sprint DCSS version 0.30-a0-118-ga018f8e90f (webtiles) character file. Game seed: 17006628149196996539 0 shadownightmare the Conjurer (level 1, -2/9 HPs) Began as a Vine Stalker Conjurer on Sept 13, 2022. Slain by a river rat (5 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:25 (31 turns). shadownightmare the Conjurer (Vine Stalker Conjurer) Turns: 31, Time: 00:00:26 Health: -2/9 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: + Level 1.5 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The fungus is lightly damaged. You hit the fungus but do no damage. A nearby fungus withers and dies. You hit the fungus. The fungus begins to die. You bite the fungus. You drain its power. The fungus is lightly damaged. A nearby fungus withers and dies. You hit the fungus. The fungus begins to die. You bite the fungus. You drain its power. The fungus is lightly damaged. A nearby fungus withers and dies. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. You hit the fungus. The fungus is lightly damaged. A nearby fungus withers and dies. A nearby fungus withers and dies. Okay, then. Okay, then. You open the door. A rat and a river rat come into view. Found a ring mail. There is an open door here. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the rat but does no damage. The magic dart hits the river rat but does no damage. You miscast Magic Dart. Nothing appears to happen. You are out of magic! You closely miss the river rat. The rat bites you but does no damage. The river rat barely misses you. You hit the river rat but do no damage. The river rat bites you. Ouch! That really hurt! The rat bites you but does no damage. You hit the river rat. You bite the river rat, but do no damage. The river rat is lightly wounded. The river rat bites you. Ouch! That really hurt! You die... ############ #<...#.....# #....@r[...+ #....#r....# ############ You could see a river rat and a rat. Vanquished Creatures (others) 7 fungi (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | shadownightmare the Vine Stalker Conjurer began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 31 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total -------------------------++------- Melee: Unarmed || 15 Bite || 7 Cast: Magic Dart || 2 Armor: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 31 | 0 | 0 | 0 | 1 | 31.0 | Dungeon | 31 | 31 | 0 | 0 | 0 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 31 daAuts