Dungeon Sprint DCSS version 0.30-a0-972-gf3ab3527aa (webtiles) character file. Game seed: 17940883005096801441 0 shadownightmare the Magician (level 1, 15/15 HPs) Began as a Djinni Enchanter on Mar 31, 2023. Got out of the dungeon alive. The game lasted 00:00:26 (7 turns). shadownightmare the Magician (Djinni Enchanter) Turns: 7, Time: 00:00:27 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . NoTele + (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 0.8 Short Blades + Level 2.1 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 18% N/A 11% 2 b - Confusing Touch Hex 9% N/A 22% 3 c - Tukima's Dance Hex 9% N/A 22% 3 d - Dazzling Flash Conj/Hex 18% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, shadownightmare the Djinni Enchanter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, Dazzling Flash. You need no library to learn spells. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Okay, then. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓▓▓▓▓▓ +...@▓ ▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | shadownightmare the Djinni Enchanter began the quest for | the Orb. 0 | D | shadownightmare set off with the following spells | memorised: Ensorcelled Hibernation, Confusing Touch, | Tukima's Dance, Dazzling Flash. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | Dungeon | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 7 daAuts