Dungeon Sprint DCSS version 0.32-a0-1165-gbb83fb5040 (webtiles) character file. Game seed: 6253829733805517475 60 shadownightmare the Jinx (level 3, -2/24 HPs) Began as a Vampire Enchanter on May 15, 2024. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:05:50 (421 turns). shadownightmare the Jinx (Vampire Enchanter) Turns: 421, Time: 00:05:50 Health: -2/24 AC: 2 Str: 8 XL: 3 Next: 80% Magic: 5/7 EV: 12 Int: 16 God: Gold: 20 SH: 0 Dex: 18 Spells: 0/8 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++++ (no ring) HPRegen 0.44/turn (no ring) MPRegen 0.10/turn %: no teleportation @: enlightened, flying, healing quickly A: alive, fangs 3, see invisible, vampiric 2, talons 1, agile 1, devolution 1 a: Exsanguinate You were in the Dungeon. You visited 1 branch You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions g - 2 potions of magic j - a potion of enlightenment Skills: + Level 2.0 Short Blades + Level 3.2 Dodging + Level 8.0 Stealth + Level 3.1 Spellcasting + Level 8.1 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Confusing Touch Hex 28% N/A 1% 3 b - Tukima's Dance Hex 28% N/A 1% 3 c - Ensorcelled Hibernat Hex/Ice 30% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 11% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. You have sharp toenails. You are agile. (Dex +4, Str/Int -1) You have hidden genetic defects. Message History The water elemental misses you. You hit the water elemental but do no damage. The water elemental is completely immune to your confusing touch! You claw the water elemental, but do no damage. Your hands stop glowing. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the water elemental but do no damage. You claw the water elemental. The water elemental is lightly damaged. The water elemental barely misses you. You hit the water elemental. You claw the water elemental. The water elemental is moderately damaged. The water elemental barely misses you. You hit the water elemental but do no damage. The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! You feel better. The water elemental hits you! You feel very buoyant. You fly up into the air. The water elemental barely misses you. You hit the water elemental. The water elemental is moderately damaged. The water elemental completely misses you. You closely miss the water elemental. The water elemental is moderately damaged. The water elemental barely misses you. You hit the water elemental. The water elemental is heavily damaged. The water elemental closely misses you. You barely miss the water elemental. You claw the water elemental. The water elemental is heavily damaged. The water elemental barely misses you. You hit the water elemental but do no damage. You claw the water elemental, but do no damage. The water elemental is heavily damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓#'####......♣ ♣.# ▓.....#....~.♣♣♣♣.# #+#+# ▓.....#...~~♣.♣...#...... ▓.....#..~~~~.....'.⌠.... ▓####'#..~≈≈~~~♣♣.#...### ▓.....#.~~≈~~~....# ⌠.# ▓.)...#.~≈~~~÷....# .# ▓?....#.~~~.......# # ▓'#####.....@E....# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) An endoplasm (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | shadownightmare the Vampire Enchanter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D | Reached skill level 5 in Hexes 17 | D | Noticed Jessica 24 | D | Killed Jessica 25 | D | Reached XP level 2. HP: 19/19 MP: 3/5 65 | D | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 65 | D | Reached XP level 3. HP: 24/24 MP: 5/7 151 | D | Gained mutation: You have sharp toenails. [potion of | mutation] 151 | D | Gained mutation: You have hidden genetic defects. [potion | of mutation] 151 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 152 | D | Noticed a water elemental 161 | D | HP: 1/24 [water elemental (9)] 385 | D | Learned a level 3 spell: Confusing Touch 389 | D | Learned a level 3 spell: Tukima's Dance 392 | D | Learned a level 2 spell: Ensorcelled Hibernation 421 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 7 8 | 8.1 Stealth | 6 7 8 | 8.0 Dodging | 3 | 3.2 Spellcasting | 3 | 3.1 Short Blades | 2 | 2.0 Action || total ---------------------------++------- Melee: Dagger || 37 Bite || 2 Kick || 6 Cast: Confusing Touch || 1 Use: Potion || 9 Scroll || 6 Stab: Sleeping || 2 Invisible || 1 Armour: Robe || 12 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 416 | 330 | 86 | 101 | 0 | 1 | 416.0 | Dungeon | 416 | 330 | 86 | 101 | 0 | 1 | 416.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 416 daAuts