Dungeon Crawl Stone Soup version 0.28-a0-1435-g82390b3a13 (webtiles) character file. Game seed: 15198083893378264872 0 shadowrider38 the Conjurer (level 1, 11/11 HPs) Began as an Octopode Wanderer on Jan 10, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (0 turns). shadowrider38 the Conjurer (Octopode Wanderer) Turns: 0, Time: 00:00:17 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Skills: + Level 1.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 3.0 Conjurations + Level 2.4 Poison Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 8% 2 Shock Conj/Air 28% 1d4 10% 1 Sting Tmut/Pois 24% 1d4 11% 1 Mephitic Cloud Conj/Pois/Air 8% N/A 26% 3 Sticky Flame Conj/Fire 7% 2d3 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, shadowrider38 the Octopode Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 hat; and the following spells available to memorise: Searing Ray, Shock, Sting, Mephitic Cloud, Sticky Flame. You don't know any spells. Okay, then. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....§ ....§§§ ##....§.# #......# #.....# #.....# ##....# #8@...# ##....# #....# #.....# #.....# ##....§# ....§§ #...§§ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadowrider38 the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | shadowrider38 set off with the following items: a +0 | dagger, a +0 hat; and the following spells available to | memorise: Searing Ray, Shock, Sting, Mephitic Cloud, Sticky | Flame 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_basic, dreamdust_ecumenical_altar_angels_and_demons Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+