Dungeon Crawl Stone Soup version 0.31.0-7-gf635a9b802 (webtiles) character file. Game seed: 6741472751503353718 499 shadowrider38 the Conjurer (level 6, -2/45 HPs) Began as an Armataur Conjurer on Jan 24, 2024. Slain by a water moccasin (4 damage) ... on level 5 of the Dungeon. The game lasted 00:11:05 (1105 turns). shadowrider38 the Conjurer (Armataur Conjurer) Turns: 1105, Time: 00:11:06 Health: -2/45 AC: 5 Str: 9 (12) XL: 6 Next: 94% Magic: 6/9 EV: 9 Int: 17 (20) God: Gold: 120 SH: 0 Dex: 6 (9) Spells: 2/9 levels left rFire . . . a - +1 broad axe (freeze) rCold . . . (no shield) rNeg . . . d - +0 robe rPois . n - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.77/turn %: roll @: lethally poisoned (-2 -> -20), enlightened, flying A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons a - a +1 broad axe of freezing (weapon) g - a +0 dagger l - a +0 short sword Missiles v - 4 javelins Armour d - a +0 robe (worn) n - a +0 helmet (worn) Wands k - a wand of mindburst (6) Scrolls h - 2 scrolls of poison {unknown} j - 2 scrolls of identify {unknown} m - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} e - a potion of enlightenment o - a potion of haste {unknown} p - a potion of might {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 6.0 Conjurations * Level 4.8 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 2% 2d4 19% 1 Stone Arrow Conj/Erth 22% 3d8 17% 3 Passage of Golubria Tloc 18% N/A 26% 4 Passwall Erth 1% N/A 50% 3 Tukima's Dance Hex 1% N/A 50% 3 Brom's Barrelling Bould Conj/Erth 11% 2d3 50% 4 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Yara's Violent Unravell Hex/Alch 0% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26690 Temple: D:4-7 Altars: Annotations: D:4 Natasha Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (66% to hit) Okay, then. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. It was a potion of heal wounds. You feel much better. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (66% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you but does no damage. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you but does no damage. The searing ray hits the water moccasin! The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin closely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ##≈≈≈≈≈..≈≈≈≈≈# #≈≈≈≈≈≈..≈≈≈≈≈≈ ≈≈≈≈≈≈≈..≈≈≈≈≈≈ ≈≈≈≈≈≈≈..≈≈≈≈≈≈ ≈≈≈≈≈≈≈..≈≈≈≈≈≈≈ ≈≈≈≈≈≈8:(8≈≈≈≈≈≈ ≈≈≈≈≈≈.S..≈≈≈≈≈≈ ≈≈≈≈≈≈.@..≈≈≈≈≈≈ ≈≈≈≈≈≈8..8≈≈≈≈≈≈ ≈≈≈≈≈≈≈..≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈..≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈..≈≈≈≈≈≈≈ #≈≈≈≈≈≈..≈≈≈≈≈≈### ##≈≈≈≈≈..≈≈≈≈≈##.# ##≈≈≈≈.)≈≈≈≈##.. ##≈≈≈.)≈≈≈###.# You could see a water moccasin. Vanquished Creatures Grinder (D:4) Menkaure (D:4) A kobold brigand (D:5) Robin (D:3) 2 adders A shadow imp (D:3) 4 dart slugs 9 orcs 2 bats 2 endoplasms 2 giant cockroaches 10 goblins 7 hobgoblins 6 kobolds A quokka (D:2) 4 ball pythons 2 frilled lizards (D:1) 7 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadowrider38 the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 107 | D:2 | Reached XP level 2. HP: 11/20 MP: 5/5 112 | D:2 | Learned a level 2 spell: Searing Ray 127 | D:2 | Reached skill level 4 in Conjurations 361 | D:3 | Reached XP level 3. HP: 24/26 MP: 6/6 510 | D:1 | Reached skill level 5 in Conjurations 632 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/7 758 | D:3 | Noticed Robin 773 | D:3 | Killed Robin 802 | D:5 | Entered Level 5 of the Dungeon 890 | D:4 | Noticed Menkaure 898 | D:4 | Killed Menkaure 899 | D:4 | Reached skill level 3 in Translocations 899 | D:4 | Reached XP level 5. HP: 12/38 MP: 8/8 905 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 910 | D:4 | Noticed Natasha 1013 | D:4 | Noticed Grinder 1024 | D:4 | Killed Grinder 1025 | D:4 | Reached XP level 6. HP: 28/45 MP: 0/9 1092 | D:5 | Reached skill level 6 in Conjurations 1095 | D:5 | Noticed a water moccasin 1105 | D:5 | HP: 2/45 [poisoned by a water moccasin] 1105 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic, corner_web_ring, nrook_mini_backslash, nicolae_titane D:2: wad_river_or_something, layout_rooms, minmay_misc_feat_rows D:3: layout_rooms, shapermc_ecumenical_altar_petra, uniq_robin D:4: layout_loops_ring, minmay_temple_entry_purple_smoke, ebering_ghost_rock_garden, uniq_menkaure, uniq_grinder, uniq_natasha D:5: kennysheep_big_flooded_room, layout_loops_ring, chequers_temple_overflow_statue_of_worship, gup_sewer_entry_bubbles Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 | 2.0 Conjurations | 4 5 6 | 6.0 Translocations | 3 4 | 4.8 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Unarmed | 1 | || 1 Short sword | 2 | || 2 Broad axe | 15 | 15 || 30 Cast: Magic Dart | 26 | 1 || 27 Searing Ray | 11 | 11 || 22 Use: Potion | | 3 || 3 Stab: Sleeping | | 1 || 1 Armour: Robe | 33 | 33 || 66 Dodge: Dodged | 18 | 17 || 35