Dungeon Crawl Stone Soup version 0.31.0-7-gf635a9b802 (webtiles) character file. Game seed: 3131270608851927466 23 shadowrider38 the Conjurer (level 2, -2/20 HPs) Began as an Armataur Conjurer on Jan 24, 2024. Slain by a water moccasin simulacrum (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:06 (241 turns). shadowrider38 the Conjurer (Armataur Conjurer) Turns: 241, Time: 00:03:06 Health: -2/20 AC: 4 Str: 12 XL: 2 Next: 75% Magic: 2/5 EV: 9 Int: 18 God: Gold: 38 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . a - +0 short sword rCold + . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . f - scarf {+Inv} rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, roll 1 a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour e - a +0 robe (worn) f - a scarf of invisibility (worn) Jewellery c - a ring of protection from cold (left hand) Scrolls d - a scroll of vulnerability {unknown} Potions b - a potion of magic g - a potion of attraction {unknown} h - a potion of haste {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17759 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) The hobgoblin barely misses you. The searing ray hits the hobgoblin. You kill the hobgoblin! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A rat comes into view. Unknown command. A rat comes into view. You roll towards the rat! Unknown command. You roll towards the rat! Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) You see here a rat corpse. Found a runed translucent gate. Unknown command. You open the gate. There is an open translucent gate here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin simulacrum Aim: a water moccasin simulacrum (78% to hit) The searing ray misses the water moccasin simulacrum. (Press . to maintain the ray.) The water moccasin simulacrum bites you! The water moccasin simulacrum freezes you. You resist. The searing ray hits the water moccasin simulacrum. The water moccasin simulacrum is moderately damaged. The water moccasin simulacrum bites you. * * * LOW HITPOINT WARNING * * * The water moccasin simulacrum freezes you. You resist. You die... #. #..#.#..#. #. #.......#. ###. ###......... #... ..#....†.... ##...## #.#....#.... #.....#####.#......... #..###.....#.#...##..## ##.#####...#...##.### #...@..###.....##.# # #.ZZ.....##....##.### #...###....##...#....r #... ##....#......# ##.. #....#......# #. ##...'.###..# .# #...'.# ..# .## #...'.# .# #...#.. You could see a ball python simulacrum and a water moccasin simulacrum. Vanquished Creatures 4 ball pythons 2 endoplasms 2 goblins 2 hobgoblins 3 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 3 kobolds 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadowrider38 the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 74 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 81 | D:1 | Learned a level 2 spell: Searing Ray 97 | D:1 | Reached skill level 4 in Conjurations 211 | D:3 | Found a runed translucent gate. 212 | D:3 | Found a runed translucent gate. 228 | D:3 | Found a runed translucent gate. 241 | D:3 | Slain by a water moccasin simulacrum Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic D:2: layout_basic D:3: layout_basic, gammafunk_ghost_icy, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.3 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Short sword || 17 Tailslap || 3 Cast: Magic Dart || 19 Searing Ray || 7 Stab: Sleeping || 2 Armour: Robe || 23 Dodge: Dodged || 16