Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 6660517938596020355 53 shadowrider38 the Conjurer (level 3, 0/26 HPs) Began as an Armataur Conjurer on Jan 24, 2024. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:38 (441 turns). shadowrider38 the Conjurer (Armataur Conjurer) Turns: 441, Time: 00:03:39 Health: 0/26 AC: 4 Str: 12 XL: 3 Next: 64% Magic: 3/6 EV: 9 Int: 20 God: Gold: 54 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . a - +1 falchion (holy) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.43/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +1 falchion of holy wrath (weapon) e - a +0 dagger h - a +0 short sword Armour c - a +0 robe (worn) i - a +0 tower shield Wands k - a wand of roots (3) Scrolls d - a scroll of revelation {unknown} g - a scroll of vulnerability {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic f - 2 potions of curing {unknown} j - a potion of attraction {unknown} m - a potion of might {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.2 Conjurations + Level 2.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Malign Gateway Summ/Tloc 3% N/A 100% 7 Summon Horrible Things Summ 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17558 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Okay, then. The grasping roots constrict Terence. The roots release their grip on Terence. A hobgoblin comes into view. Terence says, "Rest in peace." Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +3 scale mail of positive energy (heavily wounded) The roots erupt in riotous growth! Roots grab Terence. The endoplasm is unaffected. The grasping roots constrict Terence. Terence hits you with a +0 hand axe. The endoplasm barely misses you. Unknown command. The grasping roots constrict Terence. Terence escapes! Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +3 scale mail of positive energy (almost dead) The roots erupt in riotous growth! Roots grab Terence. The endoplasm is unaffected. The grasping roots constrict Terence. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +3 scale mail of positive energy (almost dead, constricted by roots, 100% to hit) The searing ray hits Terence. You kill Terence! (Press . to maintain the ray.) The endoplasm hits you but does no damage. Your Translocations skill increases to level 2! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the endoplasm. The endoplasm is severely wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. You die... ################## .................. #########.######## ########.## ..........####### . .########......@#####.# ........###..)J...... #...#.......#.)...... ##........!.......... ......#.......)...... ##.##.....##......... ..........!#......... ###.####............. #. #.@........$.. You could see an endoplasm. Vanquished Creatures Terence (D:2) 4 endoplasms (D:1) 3 goblins A hobgoblin (D:2) 7 kobolds 6 ball pythons 4 bats 2 frilled lizards (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadowrider38 the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 18/20 MP: 5/5 175 | D:1 | Learned a level 2 spell: Searing Ray 254 | D:1 | Reached skill level 4 in Conjurations 427 | D:2 | Noticed Terence 436 | D:2 | Reached XP level 3. HP: 14/26 MP: 6/6 440 | D:2 | Killed Terence 441 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_ring, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms, serial_park_tiny_2, uniq_terence D:3: layout_rooms, marbit_many_paths, serial_shops, nicolae_shop_crystal, minmay_crystal_water, minmay_pentomino_pile, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.0 Translocations | 1 2 | 2.1 Conjurations | 4 | 4.2 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Falchion || 5 Short sword || 4 Tailslap || 1 Cast: Magic Dart || 27 Searing Ray || 7 Evoke: Wand || 4 Stab: Sleeping || 1 Armour: Robe || 24 Dodge: Dodged || 20