Dungeon Crawl Stone Soup version 0.33.0-7-g3e7fc586f9 (webtiles) character file. Game seed: 7352664753985815824 32 shadowrider38 the Conjurer (level 3, -4/39 HPs) Began as an Armataur Conjurer on May 6, 2025. Slain by Sigmund ... wielding a +0 scythe (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:49 (303 turns). shadowrider38 the Conjurer (Armataur Conjurer) Turns: 303, Time: 00:02:49 Health: -4/39 AC: 21 Str: 12 XL: 3 Next: 8% Magic: 0/6 EV: 1 Int: 20 God: Gold: 0 SH: 0 Dex: 8 Spells: 1/6 levels left rFire . . . - Branches rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (barding unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: roll @: mighty, tree-form (expiring) A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, large, (deformed body), (tough skin 3), (armoured tail 2), rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. Inventory: Armour a - a +0 robe (melded) Scrolls d - a scroll of identify {unknown} f - a scroll of enchant weapon {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Momentum Strike Conj/Tloc 20% 3d8 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 24% 2 Lesser Beckoning Tloc 4% N/A 24% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23696 Temple: D:4-7 Altars: Annotations: D:2 Terence D:3 Sigmund D:4 exclusion: staircase Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (Armour fits poorly on your strangely shaped body.) (You have extremely tough skin. (AC +3)) (You have a heavy armoured tail.) You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Sigmund is moderately wounded. Sigmund casts a spell at you. You resist with significant effort. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Okay, then. It was a potion of might. You feel very mighty all of a sudden. You stop channelling your searing ray. You hear some strange, mumbled words. Something tries to affect you, but you resist. You cannot move. You swing at nothing. Something hits you but does no damage. You swing at nothing. You swing at nothing. Something hits you but does no damage. You swing at nothing. Something hits you but does no damage. You swing at nothing. You swing at nothing. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 2/39 hp. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Okay, then. Magic courses through your body. Something hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you but does no damage. The searing ray hits something! The searing ray hits something. Something hits you but does no damage. You finish channelling your searing ray. Something hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The magic dart hits something but does no damage. You cannot move. Your transformation is almost over. Something hits you! You die... .# ## .#.# .. #.#.# .# ##...#### ..# #$......##..# #.......#...##≈ #........#..... .......♣....# #......>##### #....{..# #.......# ######### There were no monsters in sight! Vanquished Creatures 2 adders A ribbon worm (D:4) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins A quokka (D:2) A ball python (D:2) 2 frilled lizards (D:3) A goblin (D:2) 2 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadowrider38 the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 64 | D:2 | Reached skill level 4 in Conjurations 64 | D:2 | Reached XP level 2. HP: 20/20 MP: 1/5 69 | D:2 | Learned a level 2 spell: Searing Ray 168 | D:2 | Noticed Terence 257 | D:4 | Reached XP level 3. HP: 19/26 MP: 3/6 268 | D:3 | Noticed Sigmund 278 | D:4 | Learned a level 2 spell: Momentum Strike 303 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_rooms, shapermc_ecumenical_altar_pompeii D:2: layout_rooms, uniq_terence D:3: minmay_inner_zag, layout_loops_ring, serial_shops, nicolae_shop_peninsula, uniq_sigmund D:4: layout_cave_pods, minmay_temple_entry_drinking_statues, grunt_ministairs_12 Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.4 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 27 Searing Ray || 4 Momentum Strike || 1 Use: Potion || 3 Armour: Robe || 16 Skin || 9 Dodge: Dodged || 11