Dungeon Crawl Stone Soup version 0.33.0-7-g3e7fc586f9 (webtiles) character file. Game seed: 12134208492661003566 44 shadowrider38 the Conjurer (level 3, -2/26 HPs) Began as an Armataur Conjurer on May 6, 2025. Slain by an orc ... wielding a +0 trident (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:33 (601 turns). shadowrider38 the Conjurer (Armataur Conjurer) Turns: 601, Time: 00:04:33 Health: -2/26 AC: 8 Str: 12 XL: 3 Next: 41% Magic: 6/6 EV: 6 Int: 20 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . c - +0 barding Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 1.75/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Armour a - a +0 robe (worn) c - a +0 barding (worn) Scrolls d - a scroll of noise e - a scroll of revelation {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of poison R - a scroll of identify Potions b - a potion of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17397 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc shouts! The bat hits you but does no damage. x2 The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray misses the orc priest. The bat barely misses you. The adder bites you but does no damage. The searing ray hits the adder! You kill the adder! The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest hits you but does no damage. The bat closely misses you. The searing ray hits the orc priest! The orc priest is almost dead. You finish channelling your searing ray. The bat hits you but does no damage. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! The orc priest barely misses you. The bat hits you. You take 7 damage, and have 19/26 hp. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc! You kill the orc! The searing ray misses the orc priest. (Press . to maintain the ray.) The bat hits you but does no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc closely misses you. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest hits you with a +0 morningstar. * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) The dice are ABSOLUTELY not on your side...... You take 15 damage, and have 4/26 hp. The searing ray hits the orc priest. You kill the orc priest! The bat hits you. * * * LOW HITPOINT WARNING * * * The orc hits you from afar with a +0 trident. You die... # #...# ..#...# #.#...# .####.#...# ....?.#...# #.....)o.# #.....)o# #...).@.###### #.....†b...... ##.#.#.#.#.#.# #............. ###.#.#.#>#.#.# #.............. #.#.#.#.#.#.#.# ########..#####....... ........#.....+.....%. You could see an orc priest, an orc and a bat. Vanquished Creatures An orc priest (D:3) 2 adders 2 orcs (D:3) A ribbon worm (D:2) 2 endoplasms (D:2) 2 hobgoblins (D:2) 3 jackals (D:1) A quokka (D:2) A ball python (D:2) A bat (D:2) 3 frilled lizards 3 goblins A kobold (D:2) 4 rats (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadowrider38 the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 189 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 192 | D:2 | Learned a level 2 spell: Searing Ray 203 | D:2 | Reached skill level 4 in Conjurations 451 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 601 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic, kennysheep_boxes D:2: layout_loops_cross, minmay_tetromino_i4 D:3: layout_basic, serial_curves, eino_curves_03, eino_curves_01, eino_curves_02, st_stairs_13 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.7 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 3 Tailslap || 1 Cast: Magic Dart || 29 Searing Ray || 7 Use: Scroll || 3 Armour: Robe || 34 Dodge: Dodged || 7