Dungeon Crawl Stone Soup version 0.33.0-7-g3e7fc586f9 (webtiles) character file. Game seed: 10284659294571015369 340 shadowrider38 the Conjurer (level 6, -5/40 (45) HPs) Began as an Armataur Conjurer on May 6, 2025. Slain by a wight ... wielding a +0 halberd (10 damage) ... on level 6 of the Dungeon. The game lasted 00:07:49 (1209 turns). shadowrider38 the Conjurer (Armataur Conjurer) Turns: 1209, Time: 00:07:50 HP: -5/40 (45) AC: 4 Str: 12 XL: 6 Next: 30% MP: 6/9 EV: 8 Int: 20 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/9 levels left rFire . . . a - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ g - ring of resist corrosion HPRegen 0.26/turn (no ring) MPRegen 0.44/turn %: roll @: drained A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) Armour b - a +0 robe (worn) Jewellery g - a ring of resist corrosion (worn) Wands i - a wand of warping (4) Potions c - 2 potions of ambrosia {unknown} d - a potion of heal wounds {unknown} e - 2 potions of brilliance {unknown} f - 2 potions of magic h - a potion of resistance {unknown} j - 2 potions of lignification {unknown} k - a potion of haste {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 48% 1d6 5% 1 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Airstrike Air 1% 2d(1-17) 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26913 Temple: D:4-7 Altars: Annotations: D:2 Robin D:5 exclusion: orc warrior Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History (Press . to maintain the ray.) The adder barely misses you. The adder bites you but does no damage. The searing ray hits the adder. The adder is almost dead. The adder barely misses you. The searing ray hits the adder! You kill the adder! Training target 5.0 for Translocations reached! Your Translocations skill increases to level 5! You need to enable at least one skill for training. Unknown command. You stop channelling your searing ray. You see here an adder corpse. A wight comes into view. It is wielding a +0 halberd. Found 3 scrolls labelled ANIYNYM XUODDO. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. You roll towards the wight! The wight barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The wight closely misses you. The searing ray hits the wight but does no damage. The wight is moderately damaged. The wight hits you with a +0 halberd! You feel drained. The dice are ABSOLUTELY not on your side...... You take 15 damage, and have 30/43 hp. The searing ray hits the wight. The wight is heavily damaged. The wight hits you with a +0 halberd!! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You take 25 damage, and have 5/40 hp. The searing ray hits the wight. The wight is heavily damaged. You finish channelling your searing ray. The wight hits you with a +0 halberd! You die... ...... ##. ......##.. ### ......#... #.## #.....#... #..# #.... ##..## ##.... #....# ##....# ##...## #.†.### #..@z#########..## #........#.......### #######............# ##...........# #...........## #...........# #...........# ##..........# ##...z.....# You could see a wight. Vanquished Creatures A phantom (D:5) A scorpion (D:5) A bombardier beetle (D:5) A hound (D:4) A jelly (D:4) 5 adders A white imp (D:5) 2 ufetubi (D:4) 2 dart slugs 5 orcs (D:3) A ribbon worm (D:2) 2 endoplasms (D:1) 3 giant cockroaches 2 hobgoblins 10 jackals 3 quokkas (D:1) 2 ball pythons 3 bats (D:1) A frilled lizard (D:1) 5 goblins 2 kobolds 3 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadowrider38 the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 49 | D:2 | Noticed Robin 147 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 150 | D:1 | Learned a level 2 spell: Searing Ray 297 | D:1 | You fall into a shaft and drop 1 floor! 362 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 479 | D:4 | Reached skill level 5 in Conjurations 513 | D:4 | Noticed a scorpion 550 | D:4 | Reached skill level 1 in Translocations 550 | D:4 | Reached XP level 4. HP: 33/33 MP: 4/7 615 | D:4 | Reached XP level 5. HP: 36/38 MP: 8/8 632 | D:5 | Entered Level 5 of the Dungeon 948 | D:5 | Noticed a hornet 1032 | D:5 | Reached XP level 6. HP: 31/45 MP: 1/9 1043 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 1150 | D:6 | Reached skill level 5 in Translocations 1209 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring D:2: layout_loops_cross, lemuel_flame_loot_1, uniq_robin D:3: minmay_door_path, layout_basic, nemelex_altar_shiori, pdpol_wu_jian_five_deadly_venoms, chequers_ecumenical_altar_simple, nicolae_wormholes D:4: layout_cave_pods, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e D:5: layout_gridville, marbit_many_paths, chequers_big_river, uniq_grinder, uniq_menkaure D:6: layout_cave_pods, mainiacjoe_overflow_six_doors_small, small_statue_alley_b, sigmund_army, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 | 2.0 Conjurations | 4 5 | 5.0 Translocations | 1 2 4 5 | 5.0 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Tailslap | 5 | 2 || 7 Dagger | 10 | 4 || 14 Cast: Magic Dart | 25 | 12 || 37 Searing Ray | 14 | 12 || 26 Evoke: Wand | | 1 || 1 Use: Potion | 1 | || 1 Scroll | | 2 || 2 Armour: Robe | 45 | 34 || 79 Dodge: Dodged | 38 | 17 || 55