Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 2577392381632550982 33 shadowrider38 the Magician (level 3, -5/27 HPs) Began as a Djinni Forgewright on May 11, 2025. Killed by nerve-wracking pain ... invoked by a shadow imp (7 damage) ... on level 4 of the Dungeon. The game lasted 00:02:25 (241 turns). shadowrider38 the Magician (Djinni Forgewright) Turns: 241, Time: 00:02:26 Health: -5/27 AC: 2 Str: 9 XL: 3 Next: 47% Gold: 27 EV: 11 Int: 18 God: SH: 0 Dex: 11 rFire + + . a - +0 hammer rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting - Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations + Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 3% 1 b - Construct Spike Laun Frge 34% 2d4 4% 2 c - Launch Clockwork Bee Frge 17% N/A 9% 3 d - Forge Blazeheart Gol Fire/Frge 17% N/A 30% 4 e - Forge Lightning Spir Air/Frge 17% 3d4 30% 4 f - Foxfire Conj/Fire 68% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23751 Temple: D:4-7 Altars: Shops: D:3 ( Annotations: D:3 exclusion: sky beast Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. Unknown command. A shadow imp comes into view. Found 4 stones. The shadow imp shouts! The shadow imp puffs mist at you. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You take 2 damage, and have 17/27 hp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The shadow imp barely misses you. The dice are ABSOLUTELY not on your side...... You take 2 damage, and have 15/27 hp. The rocky spike skewers the shadow imp. The shadow imp is moderately wounded. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a shadow imp (moderately wounded, 71% to hit) The kinetic grapnel hits the shadow imp but does no damage. The shadow imp is moderately wounded. The rocky spike skewers the shadow imp but does no damage. The shadow imp is moderately wounded. The shadow imp hits you. You take 4 damage, and have 11/27 hp. You closely miss the shadow imp. The shadow imp is moderately wounded. The rocky spike misses the shadow imp. The rocky spike skewers the shadow imp. The shadow imp is severely wounded. The shadow imp barely misses you. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a shadow imp (severely wounded, 71% to hit) You miscast Kinetic Grapnel. You are very lightly contaminated with residual magic. Nothing appears to happen. The rocky spike skewers the shadow imp. The shadow imp is almost dead. The shadow imp gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 1/27 hp. You barely miss the shadow imp. The shadow imp is almost dead. The rocky spike misses the shadow imp. The shadow imp gestures at you. Pain shoots through your body! You die... ............ .........### #.......... # #......# . #.....# # #.....# #### #.....######... ####............## #@5.......####### #......#### #.###### ### You could see a shadow imp. Vanquished Creatures 2 adders (D:3) A dart slug (D:3) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:4) A quokka (D:2) A ball python (D:2) A bat (D:3) 2 goblins (D:4) A kobold (D:4) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadowrider38 the Djinni Forgewright began the quest for | the Orb. 0 | D:1 | shadowrider38 set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 16 | D:1 | Found a faded altar of an unknown god. 50 | D:3 | Noticed a sky beast 71 | D:2 | Reached XP level 2. HP: 21/22 MP: 0/0 93 | D:3 | Reached skill level 1 in Fighting 120 | D:3 | Reached XP level 3. HP: 14/27 MP: 0/0 120 | D:3 | Learned a level 1 spell: Foxfire 125 | D:3 | Found Jarghaku's Antique Weapon Boutique. 240 | D:4 | HP: 1/27 [shadow imp/nerve-wracking pain (9)] 241 | D:4 | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], ebering_ecumenical_altar_rust, chequers_serial_rivers_room_a, minivault_23 D:2: layout_loops_corners, roderic_serpentine_path D:3: layout_basic, serial_shops, shop, uniq_sigmund D:4: layout_rooms, chequers_temple_overflow_statue_of_worship, uniq_crazy_yiuf_cottage, uniq_edmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Mace || 15 Cast: Kinetic Grapnel || 18 Construct Spike L || 7 Armour: Robe || 16 Dodge: Dodged || 15