Dungeon Sprint DCSS version 0.29-a0-620-g13ace881f2 (webtiles) character file. Game seed: 6599617232601141981 0 shadowstone the Conjurer (level 1, -2/10 HPs) Began as a Tengu Conjurer on June 18, 2022. Frozen to death by an endoplasm (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:04 (11 turns). shadowstone the Conjurer (Tengu Conjurer) Turns: 11, Time: 00:00:34 Health: -2/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, shadowstone the Tengu Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. An endoplasm comes into view. Found 13 gold pieces. A rat comes into view. There is an open door here. The rat misses you. The endoplasm freezes you. You are frozen. The rat barely misses you. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. You peck the endoplasm, but do no damage. You punch the endoplasm. The endoplasm is lightly wounded. The rat barely misses you. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The rat closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The rat barely misses you. The endoplasm misses you. You hit the endoplasm but do no damage. You claw the endoplasm, but do no damage. You peck the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... ▓▓▓▓ ▓<.# ▓..# ▓#'#### ▓.....# ▓J@r..# ▓....$# ▓####+# You could see an endoplasm and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | shadowstone the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 11 | D | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Action || total -------------------------++------- Melee: Unarmed || 4 Peck || 2 Kick || 1 Punch || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts