Dungeon Sprint DCSS version 0.29-a0-824-gd827844252 (webtiles) character file. Game seed: 4529292038903749822 0 shadowstone the Conjurer (level 1, -1/9 (10) HPs) Began as a Tengu Conjurer on July 10, 2022. Slain by a necrophage (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (11 turns). shadowstone the Conjurer (Tengu Conjurer) Turns: 11, Time: 00:00:09 HP: -1/9 (10) AC: 2 Str: 7 XL: 1 Next: 0% MP: 0/4 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: heavily drained A: beak, talons 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You open the door. 4 necrophages come into view. The magic dart hits the necrophage! The necrophage is moderately damaged. The magic dart hits the necrophage. The necrophage is moderately damaged. The necrophage misses you. The magic dart hits the necrophage. The necrophage is heavily damaged. The necrophage barely misses you. The magic dart hits the necrophage. The necrophage is severely damaged. The necrophage barely misses you. You are out of magic! You are out of magic! You are out of magic! You are out of magic! There is a staircase leading out of the dungeon here. You are out of magic! You are out of magic! You are out of magic! You are out of magic! You are out of magic! You closely miss the necrophage. The necrophage is severely damaged. The necrophage closely misses you. You barely miss the necrophage. Your kick misses the necrophage. Your peck misses the necrophage. The necrophage is severely damaged. You closely miss the necrophage. Your kick misses the necrophage. The necrophage barely misses you. The necrophage closely misses you. You hit the necrophage but do no damage. You claw the necrophage, but do no damage. You peck the necrophage. The necrophage is lightly damaged. The necrophage hits you. Ouch! That really hurt! You feel drained. The necrophage hits you. You die... # #+# .## ##n##...# +.<@n# ##n##n..# #+# .## # You could see 4 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | shadowstone the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 11 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 4 Kick || 1 Peck || 1 Cast: Magic Dart || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts