Dungeon Crawl Stone Soup version 0.32-a0-1188-gf6571284fb (webtiles) character file. Game seed: 5555181985024555671 18 shemp the Caller (level 2, -1/19 HPs) Began as a Merfolk Summoner on May 18, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:21 (605 turns). shemp the Caller (Merfolk Summoner) Turns: 605, Time: 00:04:21 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 70% Magic: 2/5 EV: 12 Int: 14 God: Gold: 21 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . e - +1 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -6) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons e - a +1 club (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of brand weapon {unknown} Potions b - 2 potions of magic h - a potion of ambrosia {unknown} Skills: - Level 3.0 Dodging - Level 2.4 Stealth + Level 2.3 Spellcasting + Level 4.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 26% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 13% N/A 12% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 67% 4 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History There is a lethal amount of poison in your body! You feel much better. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! Your cerulean imp misses the adder. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel sick. The adder barely misses you. Your cerulean imp closely misses the adder. The adder closely misses you. You feel sick. Your cerulean imp barely misses the adder. You swap places. You feel sick. Your bat closely misses the adder. You swap places. Found a faded altar of an unknown god. You feel sick. Your bat misses the adder. The adder closely misses your bat. Your bat barely misses the adder. The adder misses your bat. Your cerulean imp closely misses the adder. Your bat barely misses the adder. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel sick. Your bat hits the adder but does no damage. You swap places. You feel sick. Your bat closely misses the adder. The adder attacks as it pursues you! The adder barely misses you. You feel sick. Your bat hits the adder but does no damage. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * Your quokka closely misses the adder. Your cerulean imp completely misses the adder. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Your quokka bites the adder. The adder barely misses you. Your cerulean imp completely misses the adder. You swap places. You die... #...###.#.##..## .. .###.......#### ........).....# ..###..#.#..##.# ( #..#....##.####..#? #..#.............## #..#.#...#.#####... #....brK.#.##### ###@gS.5......# #B#.#.#####.# .......# .# #.##.##.# .. #.#...#.# ... #..._...# ...# .#...#.# ...# #.##.##.# ...# You could see an adder (ally target), a friendly cerulean imp (summoned), a friendly quokka (summoned), a friendly giant cockroach (summoned), a friendly goblin (summoned), a friendly bat (summoned) and a friendly kobold (summoned). Vanquished Creatures (collateral kills) A ribbon worm (D:2) A ball python (D:1) A bat (D:1) An endoplasm (D:2) A giant cockroach (D:1) 4 goblins A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shemp the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 303 | D:1 | Learned a level 2 spell: Call Imp 453 | D:1 | You fall into a shaft and drop 1 floor! 600 | D:2 | Found a faded altar of an unknown god. 605 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_rooms D:2: layout_loops_cross, ebering_ecumenical_altar_box, minmay_octomino_c4 Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Stealth | | 2.4 Spellcasting | | 2.3 Summonings | | 4.2 Action || total ---------------------------++------- Melee: Club || 6 Unarmed || 1 Cast: Summon Small Mamm || 25 Call Imp || 4 Use: Scroll || 4 Potion || 1 Stab: Distracted || 1 Armour: Robe || 15 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 606 | 606 | 0 | 0 | 402 | 2 | 303.0 | Dungeon | 606 | 606 | 0 | 0 | 402 | 2 | 303.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 454 daAuts D:2: 152 daAuts