Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 3000867764913873102 43 shitstain the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on June 15, 2023. Slain by an orc wizard ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:58 (2152 turns). shitstain the Conjurer (Octopode Conjurer) Turns: 2152, Time: 00:04:59 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 58% Magic: 1/6 EV: 13 Int: 22 God: Gold: 27 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 27 gold pieces. Inventory: Scrolls e - a scroll of identify f - 2 scrolls of noise Potions a - a potion of magic b - a potion of might {unknown} Skills: + Level 2.1 Dodging + Level 2.9 Stealth + Level 2.3 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The puff of flame hits you! The searing ray hits the orc wizard! The orc wizard is almost dead. The searing ray hits the orc wizard but does no damage. The orc wizard is almost dead. The orc wizard points at you and mumbles some strange words. You are confused. The orc wizard barely misses you. You're too confused to cast spells. You bump into the rock wall. The orc wizard hits you with a +0 short sword. Unknown command. The orc wizard attacks as you move away! The orc wizard barely misses you. You bump into the rock wall. The orc wizard hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You're too confused to cast spells. You're too confused to move! You feel less confused. The orc wizard closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 short sword and wearing a +0 leather armour (almost dead, 74% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You tentacle-slap the orc wizard but do no damage. You grab the orc wizard. The orc wizard is almost dead. You constrict the orc wizard, but do no damage. The orc wizard misses you. You barely miss the orc wizard. The orc wizard is almost dead. You constrict the orc wizard, but do no damage. The orc wizard hits you with a +0 short sword. You die... #. ... #####. ... #..... ... # #.†### # ... #.####..### #..#.# ##### #.<........ ......##...##.######.### #.o# #..#######.# ##@# #..........# #.###.########## ##...## ##### You could see an orc wizard. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 orcs 5 bats 3 endoplasms (D:1) A giant cockroach (D:2) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 ball pythons (D:1) 4 frilled lizards 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shitstain the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 643 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1343 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1346 | D:1 | Learned a level 2 spell: Searing Ray 2152 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_j, layout_basic, nicolae_titane D:2: layout_loops_ring, basic_altar D:3: layout_loops_corners, mainiacjoe_overflow_alcove_4, serial_park_tiny_pond Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 2 Cast: Magic Dart || 49 Searing Ray || 5 Use: Scroll || 3 Armour: Skin || 5 Dodge: Dodged || 30