Dungeon Crawl Stone Soup version 0.28-a0-683-ga8797d1ae1 (webtiles) character file. Game seed: 13441283106522275588 0 shoop the Sneak (level 1, 16/16 HPs) Began as an Ogre Wanderer on Oct 18, 2021. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). shoop the Sneak (Ogre Wanderer) Turns: 1, Time: 00:00:05 Health: 16/16 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 short sword (weapon) b - a +0 quarterstaff d - a +0 dagger Armour c - a +0 robe (worn) Skills: + Level 1.0 Short Blades + Level 1.0 Throwing + Level 1.0 Dodging + Level 2.9 Stealth + Level 2.6 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Animate Skeleton Necr 10% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 2% 2d6 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You add the spells Animate Skeleton and Vampiric Draining to your library. Welcome, shoop the Ogre Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a ring mail. Found a staircase leading out of the dungeon. You begin with the following items: a +2 short sword, a +0 quarterstaff, a +0 robe, a +0 dagger; and the following spell memorised: Animate Skeleton; and the following spells available to memorise: Vampiric Draining. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #...#≈.≈#≈≈.# #...#≈.≈#≈..# #...#...#...# #...........# #...........# #...........# #...........# #.....@....[# #...........# ############# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shoop the Ogre Wanderer began the quest for the Orb. 0 | D:1 | shoop set off with the following items: a +2 short sword, a | +0 quarterstaff, a +0 robe, a +0 dagger; and the following | spell memorised: Animate Skeleton; and the following spells | available to memorise: Vampiric Draining 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_corners, shapermc_ecumenical_altar_venn, minmay_misc_feat_hallway Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts