Dungeon Crawl Stone Soup version 0.29-a0-40-g8eb35efe60 (webtiles) character file. Game seed: 16508894434641936498 0 shoop the Charlatan (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Feb 1, 2022. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). shoop the Charlatan (Merfolk Wanderer) Turns: 1, Time: 00:00:07 Health: 15/15 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 7 God: Gold: 0 SH: 4 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour c - a +0 buckler (worn) d - a +0 leather armour (worn) Wands b - a wand of charming (12) (quivered) Skills: + Level 1.1 Fighting + Level 2.4 Short Blades + Level 1.0 Armour + Level 2.0 Shields + Level 4.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, shoop the Merfolk Wanderer. Will you be the one to retrieve the sublime Orb of Zot from the depths? Press ? for a list of commands and other information. Found two stairs. You begin with the following items: a +0 short sword, a wand of charming (12), a +0 buckler, a +0 leather armour. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #≈≈≈≈≈≈≈≈≈≈≈≈## ≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈8≈≈≈≈≈≈≈≈8≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈...≈≈≈≈ ≈≈≈≈≈≈≈.≈≈≈.≈≈. ≈≈≈≈≈≈>.≈≈≈≈..≈ ..≈≈≈≈.@≈≈≈≈≈≈≈ ≈≈.≈≈≈.≈≈≈≈≈≈≈≈ ≈≈≈...≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈8≈≈≈≈≈≈≈≈8≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈.# ##≈≈≈≈≈≈≈≈≈≈..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shoop the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | shoop set off with the following items: a +0 short sword, a | wand of charming (12), a +0 buckler, a +0 leather armour 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, hellmonk_ecumenical_altar_slurped_away Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts