Dungeon Crawl Stone Soup version 0.29-a0-40-g8eb35efe60 (webtiles) character file. Game seed: 6496574024669856792 0 shoop the Cutter (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Feb 1, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). shoop the Cutter (Merfolk Wanderer) Turns: 1, Time: 00:00:05 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . a - +3 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +3 short sword (weapon) Armour b - a +0 leather armour (worn) Skills: + Level 2.1 Fighting + Level 3.6 Short Blades + Level 1.0 Armour + Level 1.3 Dodging + Level 1.1 Stealth + Level 1.0 Spellcasting + Level 1.3 Transmutations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 4% 1d3 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Tmut/Pois 1% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, shoop the Merfolk Wanderer. The heart of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +3 short sword, a +0 leather armour; and the following spell memorised: Sting; and the following spells available to memorise: Ignite Poison. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ... #.# ... #.# #.# #.#.###.###.#.# #......@......# #.#.###.###.#.# #.# #.# ... #.# ... ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shoop the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | shoop set off with the following items: a +3 short sword, a | +0 leather armour; and the following spell memorised: | Sting; and the following spells available to memorise: | Ignite Poison 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts