Dungeon Crawl Stone Soup version 0.30-a0-310-g7d6cbdfea6 (webtiles) character file. Game seed: 14173872031177545485 0 shooth the Nimble (level 1, 17/17 HPs) Began as a Gnoll Wanderer on Oct 25, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (0 turns). shooth the Nimble (Gnoll Wanderer) Turns: 0, Time: 00:00:21 Health: 17/17 AC: 5 Str: 8 XL: 1 Next: 0% Magic: 4/4 EV: 15 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +2 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 2.3 Armour + Level 8.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 3.6 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 2.3 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 16% 2d6 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 8% 3d7 54% 3 Inventory: Hand Weapons a - a +0 dagger (weapon) {short} Armour d - a +2 leather armour (worn) Scrolls b - a scroll of butterflies Potions c - a potion of curing {@q1} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: ... .. .. ... . .! . . .. . .. .. . . .. .. ... .#.#.#? ... .. .#.#. .. . #.#...#.# . ....#.....#.... #...@...# ....#.....#.... . #.#...#.# . .. .#.#. .. ... .#.#.#. ... .. .. . . .. .. . .. . . .. . ... .. .. ... There were no monsters in sight! Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4770) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4785) Bad channel name for runrest: 'pray:' ✅ Successfully initialized magus.rc [v1.9.6] Welcome, shooth the Gnoll Wanderer. The sublime Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a scroll labelled TOACRU ELILL and a bubbling black potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {short}, a scroll of butterflies, a potion of curing {@q1}, a +2 leather armour; and the following spell memorised: Kiss of Death; and the following spells available to memorise: Stone Arrow. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_cross, minmay_misc_feat_more_columns, nicolae_concentric_dashed_squares_wild Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shooth the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | shooth set off with the following items: a +0 dagger | {short}, a scroll of butterflies, a potion of curing {@q1}, | a +2 leather armour; and the following spell memorised: | Kiss of Death; and the following spells available to | memorise: Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 0 | D:1 | magus.rc [v1.9.6] 0 | D:1 | Quit the game Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+