Dungeon Crawl Stone Soup version 0.26.0-3-g156281e41b (webtiles) character file. Game seed: 12588525208300096006 77 shummie the Conjurer (level 4, 0/30 HPs) Began as a Demonspawn Conjurer on Jan 9, 2021. Succumbed to an adder's poison ... on level 4 of the Dungeon. The game lasted 00:03:32 (2263 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 2263, Time: 00:03:32 Health: 0/30 AC: 2 Str: 6 (8) XL: 4 Next: 13% Magic: 1/8 EV: 12 Int: 17 (20) God: Gold: 222 SH: 0 Dex: 10 (11) Spells: 6/9 levels left rFire . . . SeeInvis . m - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: mighty, brilliant, lethally poisoned (0 -> -13), attractive A: claws 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 222 gold pieces. Inventory: Hand Weapons c - a +0 club (You took it off a hobgoblin on level 1 of the Dungeon) e - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) m - a +0 short sword (weapon) (You took it off a kobold on level 2 of the Dungeon) Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of teleportation {unknown} f - 2 scrolls of amnesia {unknown} h - 2 scrolls of identify {unknown} j - 2 scrolls of remove curse {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 100% 2% 1 b - Searing Ray Conj 60% 3% 2 Your spell library contained the following spells: Spells Type Power Failure Level Animate Skeleton Necr 6% 17% 1 Apportation Tloc 6% 17% 1 Corona Hex 3% 17% 1 Summon Small Mammal Summ 12% 17% 1 Dazzling Flash Conj/Hex 32% 19% 3 Fulminant Prism Conj/Hex 8% 52% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You have very sharp fingernails. Message History The jackal completely misses you. There is a stone staircase leading up here. The jackal bites you. You take 2 damage, and have 17/30 hp. The jackal completely misses you. The jackal barks! You hit the jackal. The jackal misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal. The jackal bites you. The jackal bites you but does no damage. You take 2 damage, and have 16/30 hp. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You closely miss the jackal. The jackal misses you. You closely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You take 2 damage, and have 14/30 hp. You hit the jackal. The jackal bites you. You take 2 damage, and have 12/30 hp. You hit the jackal. You kill the jackal! The jackal closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Aim: a hobgoblin, wielding a +0 flail of protection (22% to evade) The searing ray hits the jackal. The searing ray hits the hobgoblin. The searing ray misses the adder. (Press . to maintain the ray.) The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 9/30 hp. You now have 2/8 mp. The searing ray hits the jackal. You kill the jackal! The searing ray hits the hobgoblin but does no damage. The searing ray hits the adder! The searing ray hits the jackal! You kill the jackal! You now have 1/8 mp. The searing ray misses the hobgoblin. The searing ray misses the adder. The hobgoblin barely misses you. You now have 0/8 mp. You barely miss the hobgoblin. The hobgoblin barely misses you. You aren't carrying any items that you can evoke. It was a potion of attraction. You feel attractive to monsters. It was a potion of brilliance. You feel clever all of a sudden. The hobgoblin barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Aim: a hobgoblin, wielding a +0 flail of protection (heavily wounded, 19% to evade) You feel a surge of power! The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray misses the adder. (Press . to maintain the ray.) The adder barely misses you. You now have 0/8 mp. You closely miss the adder. The adder barely misses you. You barely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The adder barely misses you. You take 3 damage, and have 7/30 hp. You hit the adder but do no damage. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 6/30 hp. You hit the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/30 hp. It was a potion of might. You feel very mighty all of a sudden. The adder bites you but does no damage. The adder closely misses you. It was a potion of curing. You feel better. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! You regained 5 hp, and now have 8/30 hp. You closely miss the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 5/30 hp. You barely miss the adder. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You take 1 damage, and have 4/30 hp. You closely miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder completely misses you. You take 1 damage, and have 3/30 hp. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You take 1 damage, and have 2/30 hp. You closely miss the adder. You die... ##### ####..... #.#...... #........ ############........ #......@S..†..[..... ##.#...########<......# ...(........####......## ####.##.....Sg..h......# #....###.####.......# #.......h... ........# #...............h....## ....................## .###...........$.!..# You could see an adder. Vanquished Creatures 2 adders (D:2 D:3) A worm (D:2) A dart slug (D:1) A leopard gecko (D:2) 9 bats (D:1 D:2) A giant cockroach (D:2) 6 goblins (D:1 D:2) 9 hobgoblins (D:1 D:2 D:4) 4 jackals (D:4) 2 quokkas (D:2) A ball python (D:2) 3 frilled lizards (D:1) 3 kobolds (D:1 D:2) 6 rats (D:1 D:2) 49 creatures vanquished. Vanquished Creatures (others) 15 plants (D:2) 15 creatures vanquished. Grand Total: 64 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 401 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 401 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 453 | D:1 | Found a glowing golden altar of the Shining One. 557 | D:1 | Learned a level 2 spell: Searing Ray 1251 | D:2 | Reached skill level 5 in Conjurations 1292 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 2134 | D:3 | Reached skill level 3 in Spellcasting 2134 | D:3 | Gained mutation: You have very sharp fingernails. [demonic | ancestry] 2134 | D:3 | Reached XP level 4. HP: 24/30 MP: 4/8 2254 | D:4 | HP: 7/30 [adder (3)] 2256 | D:4 | HP: 3/30 [adder (3)] 2261 | D:4 | HP: 3/30 [poisoned by an adder] 2263 | D:4 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, minmay_misc_feat_diagonals, tso_altar D:2: layout_rooms, kennysheep_cluttered_room, serial_bayou_pond_c, grunt_ministairs_9, minivault_14 D:3: layout_basic D:4: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 18 | || 18 Club | 2 | || 2 Short sword | | 17 || 17 Cast: Magic Dart | 54 | || 54 Searing Ray | 12 | 5 || 17 Use: Potion | | 5 || 5 Armor: Robe | 4 | 7 || 11 Dodge: Dodged | 22 | 20 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2271 | 2175 | 96 | 480 | 1381 | 4 | 567.8 | Dungeon | 2271 | 2175 | 96 | 480 | 1381 | 4 | 567.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1201 daAuts D:2: 937 daAuts D:3: 79 daAuts D:4: 53 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.5 +-------+-------+-------+-------+-------+----------------------