Dungeon Crawl Stone Soup version 0.26.0-3-g156281e41b (webtiles) character file. Game seed: 10084184306324076718 9 shummie the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Jan 9, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (238 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 238, Time: 00:00:30 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 6% Magic: 3/5 EV: 12 Int: 19 God: Gold: 14 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... d - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Missiles c - 7 poisoned darts Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) Potions b - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 76% 2% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 38% 4% 2 Dazzling Flash Conj/Hex 20% 21% 3 Fulminant Prism Conj/Hex 5% 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History Aim: a bat (moderately wounded, 0% to evade) The magic dart hits the bat. You kill the bat! You now have 1/3 mp. You now have 14 gold pieces. Things that are here: a +0 dagger; a goblin corpse; MP restored: 3 Things that are here: a +0 dagger; a goblin corpse A goblin comes into view. A goblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a goblin (asleep, 0% to evade) The magic dart hits the goblin. You kill the goblin! You now have 2/3 mp. A rat comes into view. MP restored: 3 A rat is nearby! A rat is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a rat (asleep, 0% to evade) The magic dart hits the rat. You kill the rat! You now have 2/3 mp. Found a stone staircase leading down. MP restored: 3 d - a pair of boots You start putting on your armour. You continue putting on your pair of boots. x4 You finish putting on your +0 pair of boots. A hobgoblin comes into view. A hobgoblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a hobgoblin (asleep, 0% to evade) The magic dart hits the hobgoblin. The hobgoblin shouts! You now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a hobgoblin (heavily wounded, 0% to evade) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 1/3 mp. A hobgoblin comes into view. It is wielding a +0 club. A hobgoblin is nearby! A hobgoblin is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin, wielding a +0 club (wandering, hasn't noticed you, 0% to evade) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Health restored: 19 You now have 0/5 mp. Casting: Magic Dart (safe; 2% risk of failure) You don't have enough magic to cast that spell. You start resting. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! Casting: Magic Dart (safe; 2% risk of failure) You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 2% risk of failure) You don't have enough magic to cast that spell. The goblin shouts! You completely miss the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin misses you. You hit the goblin. The goblin closely misses you. You hit the goblin but do no damage. The goblin misses you. You barely miss the goblin. The goblin closely misses you. You barely miss the goblin. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a goblin, wielding a +0 dagger (heavily wounded, 0% to evade) The magic dart hits the goblin. You kill the goblin! You now have 0/5 mp. Things that are here: a +0 dagger; a goblin corpse; MP restored: 5 Found a stone staircase leading down. A hobgoblin comes into view. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin (0% to evade) The magic dart hits the hobgoblin. You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin (moderately wounded, 0% to evade) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/5 mp. #....### ...# ##..(..# #..... ...... ....... .# ##...##..##..# #.. #..#.......... 8..8 #.)...##..>..# ..>.. ##..#.###.....# ...[g.####...#.###.....# #.)@....#..........# ####...#....##...... #...##.##.######## #...###.##.## #.#.# ..##..# .......####.## ######## #..## ##..# ##.#### You could see a hobgoblin. Vanquished Creatures A bat (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 163 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 163 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 238 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_rooms, st_stairs_6 Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 12 Armor: Robe || 2 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 238 | 238 | 0 | 12 | 177 | 1 | 238.0 | Dungeon | 238 | 238 | 0 | 12 | 177 | 1 | 238.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 238 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+----------------------