Dungeon Crawl Stone Soup version 0.26.0-15-gc6cd9f700b (webtiles) character file. Game seed: 1697028964829864712 35 shummie the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Jan 16, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:03:03 (1152 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 1152, Time: 00:03:04 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 16% Magic: 4/6 EV: 12 Int: 20 God: Gold: 43 SH: 0 Dex: 11 Spells: 3/6 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: fire resistance 1, flame cloud immunity a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Missiles b - a throwing net {=f, !d} Armour a - a +0 robe (worn) g - a +0 pair of gloves (You found it on level 1 of the Dungeon) Jewellery f - an uncursed ring of resist corrosion {unknown} (You found it on level 1 of the Dungeon) Scrolls c - a scroll of blinking {unknown} d - a scroll of fog {unknown} e - 5 scrolls of identify {unknown} i - a scroll of magic mapping {unknown} Potions h - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting - Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 88% 1% 1 b - Searing Ray Conj 44% 3% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 24% 17% 3 Fulminant Prism Conj/Hex 6% 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your flesh is heat resistant. (rF+) You are immune to clouds of flame. Message History e - 2 scrolls labelled MUNYIS EWEUBEL (gained 1) i - a scroll labelled HURHYMUHUO Casting: Magic Dart (safe; 2% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - 5 scrolls labelled MUNYIS EWEUBEL (gained 3) You see here a hunting sling. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (? - help) You see here a hunting sling. There is a stone staircase leading down here. You climb downwards. A bat comes into view. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a bat (asleep, 0% to evade) The magic dart hits the bat. You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a bat (moderately wounded, 0% to evade) The magic dart hits the bat. You kill the bat! You now have 3/5 mp. Found a stone staircase leading up. MP restored: 5 A giant cockroach comes into view. A giant cockroach is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a giant cockroach (wandering, hasn't noticed you, 0% to evade) The magic dart hits the giant cockroach. The giant cockroach bites you but does no damage. You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a giant cockroach (almost dead, 0% to evade) The magic dart hits the giant cockroach. You kill the giant cockroach! You now have 3/5 mp. An adder comes into view. The adder hisses angrily. MP restored: 5 An adder is nearby! An adder is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: an adder (0% to evade) The magic dart hits the adder. You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: an adder (lightly wounded, 0% to evade) The magic dart hits the adder. You now have 3/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: an adder (heavily wounded, 0% to evade) The magic dart hits the adder. The adder barely misses you. You now have 2/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: an adder (severely wounded, 0% to evade) The magic dart hits the adder. You kill the adder! Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! You need to enable at least one skill for training. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. Your demonic ancestry asserts itself... You feel less concerned about heat. Health restored: 24 You now have 1/6 mp. You start resting. MP restored: 6 You now have 43 gold pieces (gained 14). A giant cockroach comes into view. A giant cockroach is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Aim: a giant cockroach (asleep, 0% to evade) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Aim: a giant cockroach (asleep, 0% to evade) The magic dart hits the giant cockroach. You kill the giant cockroach! You now have 4/6 mp. ######### #.......# #.......# ## #.......# #... #.......# .....† .##.......##...... ..........@....# #.......#.#### #.###.###.## #.###.<# # . ###..##..######.# ###.#........#......# ....#.##..#..#......# . .................... ........†...#......#. There were no monsters in sight! Vanquished Creatures An adder (D:2) An ooze (D:1) A leopard gecko (D:1) 7 bats (D:1 D:2) 2 giant cockroaches (D:2) A goblin (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 250 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [demonic ancestry] 250 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 543 | D:1 | Learned a level 2 spell: Searing Ray 1091 | D:2 | Reached skill level 5 in Conjurations 1091 | D:2 | Gained mutation: You are immune to clouds of flame. | [demonic ancestry] 1091 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1152 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_rooms, st_stairs_14, minmay_misc_feat_room D:2: minmay_general_purpose_star, layout_basic, lemuel_crystal_altar, uniq_natasha, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.2 Action || total -------------------------++------- Cast: Magic Dart || 52 Armor: Robe || 6 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1151 | 1137 | 14 | 306 | 604 | 2 | 575.5 | Dungeon | 1151 | 1137 | 14 | 306 | 604 | 2 | 575.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1036 daAuts D:2: 115 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 +-------+-------+-------+-------+-------+----------------------