Dungeon Crawl Stone Soup version 0.27.0 (webtiles) character file. Game seed: 4404768135542097213 31 shummie the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:01:53 (1741 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 1741, Time: 00:01:53 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 7% Magic: 6/6 EV: 12 Int: 20 God: Gold: 10 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: hooves 1, spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of identify {unknown} f - a scroll of immolation {unknown} Potions e - a potion of curing {unknown} g - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting - Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Okawaru Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in sharp spines. Message History The jackal bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! You need to enable at least one skill for training. You now have 0/5 mp. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. Health restored: 19; MP restored: 5 Casting: Magic Dart (safe; 2% risk of failure) Okay, then. You see here a jackal skeleton. There is an open door here. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. Found an iron altar of Okawaru. There is a stone staircase leading up here. A rat and a goblin come into view. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin shouts! You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You now have 3/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin! You kill the goblin! An endoplasm comes into view. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Health restored: 24 You now have 2/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! The endoplasm quivers. You now have 1/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. You now have 0/6 mp. Casting: Magic Dart (safe; 1% risk of failure) You don't have enough magic to cast this spell. A kobold comes into view. It is wielding a +0 short sword. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) You don't have enough magic to cast this spell. You closely miss the kobold. The kobold shouts! The kobold hits you but does no damage. The endoplasm hits you. The kobold hits you with a +0 short sword. You take 3 damage, and have 21/24 hp. You barely miss the endoplasm. You kick the endoplasm. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You take 2 damage, and have 19/24 hp. You hit the endoplasm. You kill the endoplasm! You hit the kobold but do no damage. Your kick misses the kobold. The kobold is struck by your spines. The kobold hits you with a +0 short sword. You take 4 damage, and have 15/24 hp. You hit the kobold but do no damage. The kobold hits you with a +0 short sword. You take 5 damage, and have 10/24 hp. MASSIVE DAMAGE!! You closely miss the kobold. The kobold hits you with a +0 short sword. You closely miss the kobold. The kobold misses you. You closely miss the kobold. You kick the kobold, but do no damage. The kobold is struck by your spines. You kill the kobold! You see here a +0 short sword. You start resting. Health restored: 24; MP restored: 6 # .. ... .#. .. ). ##.# #. .....#.######## ........@.....# #.#.##.#####.###.# #...........# ...[....##### #.##########.######. #....<...##......... #######......####### #......# #.._..## There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 3 endoplasms (D:1 D:2) 2 hobgoblins (D:1) 4 jackals (D:1) 3 kobolds (D:1 D:2) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 6 goblins (D:1 D:2) 3 rats (D:1 D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 549 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 549 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1195 | D:1 | Reached skill level 5 in Conjurations 1198 | D:1 | Learned a level 2 spell: Searing Ray 1527 | D:2 | Found an iron altar of Okawaru. 1551 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1551 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1741 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_gd, basic_altar, kennysheep_big_empty_room Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 4 Short sword || 29 Kick || 4 Cast: Magic Dart || 48 Armor: Robe || 6 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1743 | 1724 | 19 | 719 | 838 | 2 | 871.5 | Dungeon | 1743 | 1724 | 19 | 719 | 838 | 2 | 871.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1528 daAuts D:2: 214 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.5 +-------+-------+-------+-------+-------+----------------------