Dungeon Crawl Stone Soup version 0.27.0 (webtiles) character file. Game seed: 4242835417933634001 29 shummie the Conjurer (level 3, 2/24 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:01:35 (1072 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 1072, Time: 00:01:36 Health: 2/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 1/6 EV: 12 Int: 20 God: Gold: 28 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: antennae 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls b - 4 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} f - a scroll of noise {unknown} Potions d - 3 potions of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 48% 1d6 5% 1 Dazzling Flash Conj/Hex 24% N/A 17% 3 Corpse Rot Necr/Air N/A N/A 24% 2 Poisonous Vapours Pois/Air 4% N/A 24% 2 Summon Guardian Golem Hex/Summ 2% N/A 43% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Ice Form Ice/Tmut 2% N/A 83% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Orb of Destruction Conj 11% 9d5 100% 7 Spellforged Servitor Conj/Summ 6% N/A 100% 7 Chain Lightning Conj/Air 6% 3d8 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. A weak demonic guardian rushes to your aid. Message History MP restored: 5 An adder comes into view. An adder is nearby! An adder is nearby! Found a stone staircase leading down. Casting: Searing Ray (safe; 4% risk of failure) Aiming: Searing Ray (safe; 4% risk of failure) Aim: an adder (asleep, 100% to hit) The searing ray hits the adder. The adder hisses angrily. (Press . to maintain the ray.) You now have 3/5 mp. The searing ray misses the adder. You now have 2/5 mp. The searing ray hits the adder! You kill the adder! You now have 1/5 mp. You add the spells Summon Guardian Golem, Orb of Destruction and Spellforged Servitor to your library. You start resting. An adder comes into view. The adder hisses angrily. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. MP restored: 5 There is a large open door here. There is a large open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. You now have 28 gold pieces (gained 7). There is a stone staircase leading down here. You see here 17 stones. You see here 20 sling bullets. Found an escape hatch in the floor. There is an escape hatch in the floor here. A ball python comes into view. The ball python hisses angrily. A ball python is nearby! Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a ball python (75% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You now have 3/5 mp. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! MP restored: 5 A goblin is nearby! A goblin is nearby! A goblin is nearby! Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You now have 3/5 mp. An adder is nearby! An adder is nearby! Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: an adder (wandering, hasn't noticed you, 63% to hit) The searing ray hits the adder. The adder hisses angrily. (Press . to maintain the ray.) You now have 2/5 mp. The searing ray misses the adder. You now have 1/5 mp. Casting: Searing Ray (safe; 3% risk of failure) You don't have enough magic to cast this spell. You hit the adder. The adder barely misses you. The adder bites you. You take 3 damage, and have 16/19 hp. You hit the adder but do no damage. The adder bites you. You take 5 damage, and have 11/19 hp. MASSIVE DAMAGE!! You hit the adder but do no damage. The adder bites you. You take 5 damage, and have 6/19 hp. MASSIVE DAMAGE!! You hit the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * A demonic guardian appears! The adder bites you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 1/19 hp. MASSIVE DAMAGE!! Your ufetubus hits the adder. Your ufetubus barely misses the adder. The adder misses your ufetubus. Your ufetubus hits the adder. x2 The adder dies! Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! You need to enable at least one skill for training. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. Your demonic ancestry asserts itself... A pair of antennae grows on your head! #........<# #..............# ....###.#.#.# #.######..###### ##..###.#.#.# #.# #..# #.>........###.######..# ##.###.................# ###.#.###########.# #.#.## .. #.# #....###.###.##.# #..†5.@)......).# ##...###.###.# ## ......## .. ####### ## You could see a friendly ufetubus (summoned). Vanquished Creatures An adder (D:2) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1 D:2) A hobgoblin (D:2) 2 kobolds (D:1 D:2) 2 ball pythons (D:2) 3 bats (D:1) A rat (D:2) 14 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 1 creature vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 61 | D:1 | Found a faded altar of an unknown god. 435 | D:1 | Got the Collected Works on Flight and the Frostbite 698 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 698 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 703 | D:2 | Learned a level 2 spell: Searing Ray 1069 | D:2 | HP: 2/19 [adder (4)] 1072 | D:2 | Reached skill level 5 in Conjurations 1072 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1072 | D:2 | Reached XP level 3. HP: 2/24 MP: 1/6 1072 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic, ebering_ecumenical_altar_petrified D:2: layout_loops_ring, serial_shops, nicolae_shop_waterfront, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Dagger || 11 Cast: Magic Dart || 14 Searing Ray || 6 Armor: Robe || 2 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1072 | 1009 | 63 | 110 | 800 | 2 | 536.0 | Dungeon | 1072 | 1009 | 63 | 110 | 800 | 2 | 536.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 729 daAuts D:2: 343 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 21.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 21.0 +-------+-------+-------+-------+-------+----------------------