Dungeon Crawl Stone Soup version 0.27.0 (webtiles) character file. Game seed: 4616927634376751236 216 shummie the Conjurer (level 5, 12/38 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Quit the game on level 4 of the Dungeon. The game lasted 00:04:21 (3590 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 3590, Time: 00:04:22 Health: 12/38 AC: 3 Str: 7 XL: 5 Next: 61% Magic: 2/9 EV: 11 Int: 21 God: Gold: 162 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . SeeInvis . k - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . s - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: claws 1, talons 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons k - a +0 falchion (weapon) (You took it off Terence on level 2 of the Dungeon) Armour a - a +0 robe s - a +0 leather armour (worn) (You found it on level 3 of the Dungeon) Jewellery c - a ring of willpower (You took it off a goblin on level 1 of the Dungeon) Scrolls b - a scroll of magic mapping {unknown} f - a scroll of holy word {unknown} h - 3 scrolls of teleportation {unknown} i - 2 scrolls of identify {unknown} j - a scroll of amnesia {unknown} o - 2 scrolls of blinking {unknown} p - a scroll of brand weapon {unknown} q - a scroll of silence {unknown} r - a scroll of immolation {unknown} Potions d - a potion of curing {unknown} e - 2 potions of lignification {unknown} g - 2 potions of brilliance {unknown} l - a potion of heal wounds {unknown} m - a potion of invisibility {unknown} n - 2 potions of ambrosia {unknown} Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 5.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 17% 3 Sandblast Erth 6% 2d5 21% 1 Passwall Tmut/Erth 2% N/A 30% 2 Fulminant Prism Conj/Hex 7% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 50% 4 Lee's Rapid Deconstruct Erth 1% 3d5* 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Sif Muna Shops: D:1 ( Annotations: D:2 1 runed translucent door, Crazy Yiuf D:3 Sigmund Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have razor-sharp toenails. Message History You are more confused. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You escape the ball python's grasp. There is a stone staircase leading down here. The ball python closely misses you. The ball python grabs you. You stop descending the stairs. The ball python constricts you. You escape the ball python's grasp. The ball python bites you but does no damage. The ball python closely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * You climb downwards. Reactivating autopickup. There is a stone staircase leading up here. You take 6 damage, and have 5/33 hp. You hit the ball python. You kill the ball python! You start resting. You feel less confused. You start resting. A jackal comes into view. You regained 2 hp, and now have 8/33 hp. Unknown command. A jackal comes into view. There is a stone staircase leading up here. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 8/33 hp. You closely miss the jackal. The jackal misses you. The jackal closely misses you. You closely miss the jackal. The jackal barks! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You take 2 damage, and have 6/33 hp. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a jackal (74% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You have reached level 5! Your demonic ancestry asserts itself... Your fingernails lengthen. You regained 2 hp, and now have 8/38 hp. You now have 6/9 mp. You start resting. Health restored: 38; MP restored: 9 You see here a jackal skeleton. You see here a jackal skeleton. There is a stone staircase leading up here. A wight comes into view. It is wielding a +0 hand axe. A wight is nearby! Unknown command. Found a stone staircase leading up. A wight comes into view. It is wielding a +0 battleaxe. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (79% to hit) The searing ray hits the wight! The searing ray hits the wight. (Press . to maintain the ray.) A wight comes into view. It is wielding a +1 hand axe. The wight hits you with a +0 hand axe. You feel drained. You take 2 damage, and have 36/37 hp. You now have 7/9 mp. The searing ray hits the wight. The searing ray hits the wight! The wight hits you with a +0 hand axe! You take 11 damage, and have 25/37 hp. MASSIVE DAMAGE!! You now have 6/9 mp. The searing ray hits the wight but does no damage. The searing ray hits the wight! You destroy the wight! The wight hits you with a +0 hand axe. Your life force feels restored. Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! Your Spellcasting skill increases to level 3! You take 6 damage, and have 19/38 hp. You now have 5/9 mp. The searing ray misses the wight. The searing ray hits the wight. You finish channeling your searing ray. The wight barely misses you. You now have 4/9 mp. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (almost destroyed, 79% to hit) The searing ray hits the wight. You destroy the wight! The searing ray hits the wight but does no damage. (Press . to maintain the ray.) You now have 2/9 mp. The searing ray hits the wight. You now have 1/9 mp. The searing ray hits the wight. The wight hits you with a +1 hand axe. You take 5 damage, and have 15/38 hp. You now have 0/9 mp. The wight hits you with a +1 hand axe. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 11/38 hp. .... ..# ...## ..# .##... ..## ......######..## # ..........##...# .. ........#..#.#.# ......####..#...#.# .... #.÷...<.#.# #... ##.#...@.#.# #....##÷.#####...#### #.......## ##z....# #....#### ##....## #... ##....## #.. ##....# #. #############....# # ..<..))..........# ...##########....# You could see a wight. Vanquished Creatures 2 wights (D:4) Terence (D:2) 4 adders (D:2 D:3) 5 dart slugs (D:1 D:2 D:3) 4 orcs (D:3) 7 ball pythons (D:1 D:2 D:3 D:4) 3 bats (D:1 D:2) 2 endoplasms (D:1 D:3) 3 giant cockroaches (D:1 D:2) 5 goblins (D:1 D:2 D:3) 7 hobgoblins (D:1 D:2 D:3) 5 jackals (D:1 D:4) 2 quokkas (D:2) 5 frilled lizards (D:1 D:2 D:3) 2 kobolds (D:1) 4 rats (D:1 D:3) 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 476 | D:1 | Gained mutation: You have sharp toenails. [demonic | ancestry] 476 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 750 | D:1 | Found a faded altar of an unknown god. 838 | D:1 | Found Ateret's Weapon Shoppe. 1249 | D:2 | Noticed Terence 1263 | D:2 | Reached skill level 5 in Conjurations 1266 | D:2 | Learned a level 2 spell: Searing Ray 1333 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1845 | D:2 | Killed Terence 1846 | D:2 | Reached skill level 1 in Fighting 1846 | D:2 | Gained mutation: You have razor-sharp toenails. [demonic | ancestry] 1846 | D:2 | Reached XP level 4. HP: 32/32 MP: 1/7 2443 | D:2 | Found a runed translucent door. 2444 | D:2 | Noticed Crazy Yiuf 2801 | D:3 | Found a snail-covered altar of Cheibriados. 2916 | D:3 | Found a shimmering blue altar of Sif Muna. 3223 | D:3 | Noticed Sigmund 3255 | D:3 | HP: 5/33 [something (6)] 3288 | D:4 | HP: 8/33 [jackal (1)] 3293 | D:4 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 3293 | D:4 | Reached XP level 5. HP: 8/38 MP: 6/9 3574 | D:4 | Reached skill level 2 in Fighting 3574 | D:4 | Reached skill level 3 in Spellcasting 3590 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_rooms, serial_shops, nicolae_shop_stone, shapermc_ecumenical_altar_flowoftime, minmay_hedge_maze D:2: layout_loops_ring, uniq_crazy_yiuf_cottage, uniq_terence D:3: layout_basic, lemuel_doored_altar, mainiacjoe_overflow_tiny_flanked, uniq_sigmund D:4: layout_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.9 Fighting | 1 2 | 2.0 Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Falchion | | 24 || 24 Kick | | 6 || 6 Cast: Magic Dart | 47 | || 47 Searing Ray | 7 | 17 || 24 Stab: Sleeping | | 2 || 2 Armor: Robe | 4 | 5 || 9 Leather armour | | 3 || 3 Dodge: Dodged | 11 | 23 || 34 Rpst.: Falchion | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3596 | 3545 | 51 | 1061 | 2052 | 4 | 899.0 | Dungeon | 3596 | 3545 | 51 | 1061 | 2052 | 4 | 899.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1329 daAuts D:1: 1237 daAuts D:3: 694 daAuts D:4: 334 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 77.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 77.2 +-------+-------+-------+-------+-------+----------------------