Dungeon Crawl Stone Soup version 0.27.0 (webtiles) character file. Game seed: 12137668413827082925 20 shummie the Conjurer (level 2, 16/19 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:01:23 (1649 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 1649, Time: 00:01:24 Health: 16/19 AC: 2 Str: 7 XL: 2 Next: 58% Magic: 0/5 EV: 12 Int: 19 God: Gold: 70 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) (You found it on level 1 of the Dungeon) Missiles g - 2 boomerangs of dispersal {=f} Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of fog {unknown} e - a scroll of fear {unknown} i - a scroll of teleportation {unknown} Potions f - a potion of mutation {unknown} h - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Pain Necr 4% 1d4 17% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 54% 4 Agony Necr 1% N/A 99% 5 Excruciating Wounds Necr 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Done exploring. Done exploring. Done exploring. MP restored: 5 Done exploring. Search for what [Enter for "."]? . (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading up. You add the spells Pain, Agony and Excruciating Wounds to your library. g - 2 boomerangs of dispersal {=f} A giant cockroach and a hobgoblin come into view. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You now have 3/5 mp. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You now have 2/5 mp. You start resting. MP restored: 5 You see here a giant cockroach corpse. h - a cyan potion Found a stone staircase leading down. i - a scroll labelled BUS TYSHRAT You now have 70 gold pieces (gained 15). An endoplasm comes into view. An endoplasm is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You now have 3/5 mp. Found a stone staircase leading down. MP restored: 5 There is a stone staircase leading down here. You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. As you open the door, it creaks loudly! There is an open door here. A bat comes into view. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a bat (66% to hit) The searing ray misses the bat. (Press . to maintain the ray.) The bat closely misses you. The bat misses you. You now have 3/5 mp. The searing ray hits the bat. You kill the bat! You now have 2/5 mp. You see here a bat corpse. Found a stone staircase leading up. MP restored: 5 A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! 2 goblins come into view. The goblin shouts! Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a kobold, wielding a +0 short sword and quivering stones (72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/5 mp. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the kobold. You kill the kobold! The searing ray misses the goblin. (Press . to maintain the ray.) You now have 1/5 mp. The searing ray misses the goblin. x2 You now have 0/5 mp. Without enough magic to sustain it, your searing ray dissipates. The goblin barely misses you. The goblin unwields a +0 dagger. The goblin wields a +0 hunting sling. The goblin shoots a stone. The stone hits you. A demonic guardian appears! You take 3 damage, and have 16/19 hp. Something misses your ufetubus. Your magical contamination has completely faded away. You barely miss the goblin. Your ufetubus barely misses the goblin. Your ufetubus hits the goblin. The goblin dies! Your ufetubus closely misses the goblin. Your ufetubus misses the goblin. #........#..........#.#.... ###........####'#####.#.#.... #..............>............. #.#........####.#####........ #.#####...........# #.#...... #.# #.....###...###.####### #.# #.....##........#.#.... #.######............#.#.###.# #.........5)@.............#.# #######†.g####....#.###.#.#.# #.....# #..#.....#.#...# #.##.g# #............... #. #.)# #.######.#...... # #..####.#### #........ #..........# ###...... #..........# ###.##... [.......g.....# #...##... You could see a goblin (ally target) and a friendly ufetubus (summoned). Vanquished Creatures 4 endoplasms (D:1 D:2) A giant cockroach (D:2) A hobgoblin (D:2) 2 quokkas (D:1) A ball python (D:1) 5 bats (D:1 D:2) 3 frilled lizards (D:1) A kobold (D:2) A rat (D:1) 19 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:2) 1 creature vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 415 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 415 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 610 | D:1 | Learned a level 2 spell: Searing Ray 1649 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_corners, minmay_splitting_lines, minmay_pentomino_z4 D:2: layout_basic, serial_undead, serial_undead_a, serial_undead_c, serial_undead_c, serial_undead_e, shapermc_ecumenical_altar_notcrosses Action || total -------------------------++------- Melee: Mace || 1 Cast: Magic Dart || 21 Searing Ray || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1648 | 1615 | 33 | 116 | 1413 | 2 | 824.0 | Dungeon | 1648 | 1615 | 33 | 116 | 1413 | 2 | 824.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1086 daAuts D:2: 562 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 14.5 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 14.5 +-------+-------+-------+-------+-------+----------------------