Dungeon Crawl Stone Soup version 0.27.0 (webtiles) character file. Game seed: 14105321227819312504 9 shummie the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (440 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 440, Time: 00:00:34 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 3/5 EV: 12 Int: 19 God: Gold: 11 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: talons 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of boots (You found it on level 1 of the Dungeon) Scrolls b - a scroll of fear {unknown} Potions c - a potion of flight {unknown} d - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp toenails. Message History You kill the frilled lizard! An endoplasm comes into view. You now have 1/3 mp. An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. You now have 0/3 mp. Casting: Magic Dart (safe; 3% risk of failure) You don't have enough magic to cast this spell. You see here a ball python corpse. You start resting. An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 0/3 mp. You start resting. MP restored: 3 c - an amethyst potion An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. You now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 1/3 mp. A hobgoblin comes into view. MP restored: 3 A hobgoblin is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You now have 2/3 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. You now have 1/3 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 0/3 mp. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. You now have 0/3 mp. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin hits you. You take 5 damage, and have 8/13 hp. MASSIVE DAMAGE!! You hit the hobgoblin but do no damage. The hobgoblin misses you. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin misses you. You now have 0/3 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 0/3 mp. You start resting. Health restored: 13; MP restored: 3 d - a viscous inky potion e - a +0 pair of boots A ball python comes into view. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! A goblin comes into view. It is wielding a +0 dagger. You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. Health restored: 19 #.# #.# #.# #.# #.# #.# ### #.# #.# #####.#####.#.###### #..@.......###...... #.#.#######.#.###.## .....# ##.## #.# #g###.# #####...###.# # #.........#..##.# #.#######....##.## ..# ##.#.##... #.# #.#.##### ...# #...##### You could see a goblin (wandering). Vanquished Creatures 2 ball pythons (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 440 | D:1 | Gained mutation: You have sharp toenails. [demonic | ancestry] 440 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 440 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring, shapermc_ecumenical_altar_petra, minmay_pentomino_v4 Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 15 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 440 | 440 | 0 | 126 | 244 | 1 | 440.0 | Dungeon | 440 | 440 | 0 | 126 | 244 | 1 | 440.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 440 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------