Dungeon Crawl Stone Soup version 0.27.0 (webtiles) character file. Game seed: 12995196456669464615 20 shummie the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:21 (927 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 927, Time: 00:01:21 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 58% Magic: 5/5 EV: 12 Int: 19 God: Gold: 14 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} Potions d - a potion of magic {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Casting: Searing Ray (safe; 4% risk of failure) Aiming: Searing Ray (safe; 4% risk of failure) Aim: a jackal (72% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. x3 (Press . to maintain the ray.) You now have 3/5 mp. The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal! You kill the jackal! You now have 2/5 mp. The searing ray misses the jackal. The jackal bites you. You take 1 damage, and have 18/19 hp. You now have 1/5 mp. You miss the jackal. The jackal bites you. You take 1 damage, and have 17/19 hp. You hit the jackal. The jackal barely misses you. x2 You hit the jackal but do no damage. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You start resting. Health restored: 19; MP restored: 5 You now have 14 gold pieces. There is a stone staircase leading down here. d - an orange potion There is a stone staircase leading down here. A bat comes into view. A bat is nearby! Casting: Searing Ray (safe; 4% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat but does no damage. You now have 3/5 mp. A bat is nearby! You barely miss the bat. The bat hits you but does no damage. x2 Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You now have 2/5 mp. You see here a bat corpse. A frilled lizard comes into view. The frilled lizard hisses angrily. MP restored: 5 A frilled lizard is nearby! A frilled lizard is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! A rat comes into view. You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You now have 3/5 mp. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a dart slug (wandering, hasn't noticed you, 100% to hit) The magic dart hits the dart slug. The dart slug launches a dart at you. The slug dart misses you. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug but does no damage. The dart slug launches a dart at you. The slug dart misses you. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. You now have 0/5 mp. Casting: Magic Dart (safe; 2% risk of failure) You don't have enough magic to cast this spell. You start resting. A dart slug is nearby! The dart slug bites you. You emit a cloud of foul miasma! You take 1 damage, and have 18/19 hp. You hit the dart slug but do no damage. The dart slug is engulfed in dark miasma. The dart slug is poisoned. You kill the dart slug! You see here a dart slug corpse. You start resting. Health restored: 19; MP restored: 5 #..# #.# #.## #.# #.# #.# #.# #†# #.# #.# #.# #.# #.######## #.#######.# ##........# ###.#.......####.†######.# ........#####...@........ ....#.#.## #.####.####.. .........# # ..# ......#..# #..# .........# ..†# ...†..##.# ##... ...#####.# .#. #.## #.# ..# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 637 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 637 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 640 | D:1 | Learned a level 2 spell: Searing Ray 927 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_ring, hellmonk_ecumenical_altar_prayer_group, minmay_nonomino_d4 Action || total -------------------------++------- Melee: Dagger || 29 Unarmed || 7 Cast: Magic Dart || 26 Searing Ray || 1 Armor: Robe || 19 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 926 | 926 | 0 | 324 | 429 | 1 | 926.0 | Dungeon | 926 | 926 | 0 | 324 | 429 | 1 | 926.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 926 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 29.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 29.0 +-------+-------+-------+-------+-------+----------------------