Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 1614286957219750965 336 shummie the Conjurer (level 6, 33/41 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Quit the game on level 7 of the Dungeon. The game lasted 00:05:09 (3664 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 3664, Time: 00:05:10 Health: 33/41 AC: 5 Str: 8 XL: 6 Next: 28% Magic: 3/12 EV: 11 Int: 21 God: Gold: 166 SH: 0 Dex: 11 Spells: 6/13 levels left rFire . . . SeeInvis . b - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit + j - +0 leather armour rPois . Reflect . f - +1 helmet rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.13/turn d - ring of resist corrosion MPRegen 0.26/turn (no ring) @: no status effects A: claws 1, demonic guardian 1, magic shield, magic regeneration a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 166 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour f - a +1 helmet (worn) (You found it on level 1 of the Dungeon) j - a +0 leather armour (worn) (You took it off an orc on level 3 of the Dungeon) Jewellery d - a ring of resist corrosion (left claw) (You found it on level 1 of the Dungeon) Scrolls a - 2 scrolls of amnesia {unknown} c - 2 scrolls of blinking {unknown} e - 3 scrolls of immolation {!r} g - 3 scrolls of identify {@r1} h - a scroll of vulnerability {unknown} i - a scroll of summoning {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 6.2 Conjurations + Level 1.8 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 3d5 1% 2 c - Fulminant Prism Conj/Hex 10% 3d9 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 10% 3 Apportation Tloc 8% N/A 17% 1 Ensorcelled Hibernation Hex/Ice 16% N/A 19% 2 Inner Flame Hex/Fire 8% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 43% 4 Spider Form Tmut/Pois 2% N/A 45% 3 Cause Fear Hex 5% N/A 63% 4 Shadow Creatures Summ N/A N/A 100% 6 Discord Hex 5% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Makhleb Sif Muna Trog Zin Shops: D:2 ( D:4 ! Innate Abilities, Weirdness & Mutations You have sharp fingernails. A weak demonic guardian rushes to your aid. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Message History The jackal bites you. You take 1 damage, and have 33/35 hp. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you but does no damage. MP restored: 10 You hit the jackal. The jackal looks even sicker. You kill the jackal! A centaur skeleton comes into view. A centaur skeleton is nearby! Casting: Searing Ray (safe; 2% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Aim: a centaur skeleton (100% to hit) The searing ray hits the centaur skeleton! (Press . to maintain the ray.) The centaur skeleton closely misses you. The centaur skeleton kicks you but does no damage. The centaur skeleton hits you. The centaur skeleton kicks you but does no damage. You now have 7/10 mp. The searing ray hits the centaur skeleton! The centaur skeleton hits you but does no damage. The centaur skeleton barely misses you. You now have 6/10 mp. The searing ray hits the centaur skeleton. You destroy the centaur skeleton! You now have 5/10 mp. a - a scroll labelled NIKLAEDAME You start resting. Health restored: 35; MP restored: 10 a - 2 scrolls labelled NIKLAEDAME (gained 1) You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found a leather armour, 13 stones and 6 gold pieces. Found a stone staircase leading down. A wyvern comes into view. Unknown command. The wyvern moves out of view. You start waiting. Done waiting. There is a stone staircase leading down here. You see here 16 poisoned darts. This spell is extremely dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 4? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. A wyvern is nearby! A killer bee zombie comes into view. Casting: Searing Ray (safe; 2% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Aim: a killer bee zombie (71% to hit) The searing ray hits the killer bee zombie! (Press . to maintain the ray.) You now have 8/10 mp. The searing ray hits the killer bee zombie! The killer bee zombie barely misses you. You now have 7/10 mp. The searing ray misses the killer bee zombie. The killer bee zombie barely misses you. The killer bee zombie closely misses you. You now have 6/10 mp. The searing ray hits the killer bee zombie! You destroy the killer bee zombie! You finish channeling your searing ray. You now have 5/10 mp. MP restored: 10 A necrophage comes into view. The necrophage closely misses you. The necrophage closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Aim: a necrophage (79% to hit) The searing ray hits the necrophage! (Press . to maintain the ray.) The necrophage hits you. You feel drained. You take 4 damage, and have 31/34 hp. You now have 7/10 mp. The searing ray misses the necrophage. The necrophage hits you but does no damage. You now have 6/10 mp. The searing ray hits the necrophage. The necrophage misses you. You now have 5/10 mp. The searing ray hits the necrophage! You finish channeling your searing ray. The necrophage hits you. You take 3 damage, and have 28/34 hp. Casting: Searing Ray (safe; 2% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Aim: a necrophage (severely damaged, 79% to hit) The searing ray hits the necrophage! You destroy the necrophage! (Press . to maintain the ray.) Your life force feels restored. Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! Your Hexes skill increases to level 1! You have reached level 6! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You regained 5 hp, and now have 33/41 hp. You now have 3/12 mp. ..... ##...## #.....## #......### #.##$....... ##........# #.........# #@..# #...# ##.## ## #.# ##..###.## # #........# #..## #.####....#####.... . ###...##.....# . ##.....#...## There were no monsters in sight! Vanquished Creatures A necrophage (D:7) A gnoll shaman (D:4) A centaur skeleton (D:4) A killer bee zombie (D:7) Robin (D:2) 4 gnolls (D:3 D:4) 4 adders (D:2 D:3) A white imp (D:3) A worm (D:2) 2 dart slugs (D:1 D:3) 4 orcs (D:3) 2 bats (D:1 D:2) 2 endoplasms (D:1 D:2) 4 giant cockroaches (D:1 D:2) 12 goblins (D:1 D:2 D:3) 8 hobgoblins (D:1 D:2) 2 jackals (D:4) 5 kobolds (D:1 D:2 D:3) 5 quokkas (D:1 D:3) 4 ball pythons (D:1 D:3) 2 frilled lizards (D:1 D:3) A rat (D:3) 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 96 | D:1 | HP: 3/13 [bat (1)] 348 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 348 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 796 | D:1 | Learned a level 2 spell: Searing Ray 1041 | D:2 | Found Ikhlorig's Antique Weapon Boutique. 1258 | D:2 | Reached skill level 5 in Conjurations 1327 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1327 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1387 | D:2 | Found a faded altar of an unknown god. 1406 | D:2 | Noticed a floating eye 1416 | D:2 | Noticed a golden eye 1504 | D:2 | Noticed a floating eye 1504 | D:2 | Noticed a floating eye 1531 | D:2 | Found an opulent altar of Gozag. 1604 | D:2 | Noticed Robin 1623 | D:2 | Killed Robin 1786 | D:2 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 1786 | D:2 | Reached XP level 4. HP: 17/30 MP: 3/7 2502 | D:3 | Reached skill level 6 in Conjurations 3056 | D:3 | Found a burning altar of Makhleb. 3060 | D:3 | Noticed an angel 3061 | D:3 | Noticed a cacodemon 3139 | D:3 | Found a shimmering blue altar of Sif Muna. 3187 | D:3 | Reached XP level 5. HP: 31/35 MP: 4/9 3225 | D:3 | Got Sif Muna's Grimoire of the Traveller 3230 | D:3 | Found a bloodstained altar of Trog. 3282 | D:4 | Found Ific's Distillery. 3291 | D:4 | Reached skill level 3 in Spellcasting 3435 | D:4 | You fall into a shaft and drop 3 floors! 3436 | D:7 | Noticed a wyvern 3550 | D:7 | Learned a level 4 spell: Fulminant Prism 3654 | D:7 | Noticed a necrophage 3663 | D:7 | Killed a necrophage 3664 | D:7 | Reached skill level 4 in Spellcasting 3664 | D:7 | Reached skill level 1 in Hexes 3664 | D:7 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 3664 | D:7 | Reached XP level 6. HP: 33/41 MP: 3/12 3664 | D:7 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms D:2: layout_basic, serial_shops, shop, basic_altar, hellmonk_ecumenical_altar_watching_god, uniq_robin D:3: layout_loops_ring, grunt_temple_overflow_order_and_chaos_2, nzn_overflow_gifts_of_might_and_magic, chequers_serial_rivers_room_b, grunt_decor_cap, kennysheep_generic_room_5 D:4: layout_basic, kennysheep_okawaru_gauntlet, mainiacjoe_overflow_alcove_4, temple_pool_b, serial_shops, nicolae_stop_n_shop_1 D:7: layout_layer_cave, mainiacjoe_overflow_six_doors_small Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.0 Hexes | 1 | 1.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Dagger | 45 | 38 || 83 Cast: Magic Dart | 39 | 4 || 43 Searing Ray | 5 | 21 || 26 Use: Scroll | | 2 || 2 Stab: Sleeping | | 1 || 1 Armor: Robe | 17 | 5 || 22 Leather armour | | 8 || 8 Dodge: Dodged | 48 | 31 || 79 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3662 | 3592 | 70 | 523 | 2525 | 5 | 732.4 | Dungeon | 3662 | 3592 | 70 | 523 | 2525 | 5 | 732.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1171 daAuts D:3: 1068 daAuts D:1: 1040 daAuts D:7: 228 daAuts D:4: 152 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 96.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 96.2 +-------+-------+-------+-------+-------+----------------------