Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 3969651127113412303 7 shummie the Conjurer (level 1, 1/13 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (143 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 143, Time: 00:00:21 Health: 1/13 AC: 2 Str: 7 XL: 1 Next: 91% Magic: 0/3 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You see here a +0 chain mail. A rat comes into view. Found a stone staircase leading down. MP restored: 3 Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. You now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You now have 1/3 mp. A ball python comes into view. There is a stone staircase leading down here. MP restored: 3 A ball python is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python hisses angrily. You now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a ball python (severely wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You now have 1/3 mp. A jackal and a goblin come into view. The goblin shouts! You hear a bark! The jackal barks! MP restored: 3 There are monsters nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! A jackal comes into view. The jackal moves out of view. A jackal comes into view. You now have 1/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal barks! You now have 0/3 mp. A jackal comes into view. The jackal bites you. You see here a rat corpse. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! The jackal closely misses you. The jackal bites you but does no damage. You see here a +0 chain mail. The jackal bites you. You take 1 damage, and have 10/13 hp. The jackal bites you. You take 3 damage, and have 7/13 hp. MASSIVE DAMAGE!! The jackal closely misses you. You barely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal bites you. You take 1 damage, and have 6/13 hp. You closely miss the jackal. The jackal bites you. You take 2 damage, and have 4/13 hp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal closely misses you. You now have 0/3 mp. You hit the jackal. You kill the jackal! The jackal barely misses you. You miss the jackal. The jackal barely misses you. You hit the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/13 hp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal barely misses you. You now have 0/3 mp. You hit the jackal but do no damage. The jackal misses you. You hit the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/13 hp. You closely miss the jackal. The jackal barely misses you. The jackal closely misses you. You closely miss the jackal. The jackal bites you but does no damage. Unknown command. #####......# ####...###[#.## #..#.#.#......# #.##.###......# #.............# #+##..........####.# #...h....#.........# #.##h###.#.##.###### #.<#@#.#......# ####...##...### ######...# #...# #...# #. #. You could see 2 jackals. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A goblin (D:1) 2 jackals (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 137 | D:1 | HP: 2/13 [jackal (2)] 143 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_loops_cross, hellmonk_ecumenical_altar_defaced_shrine Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 10 Armor: Robe || 2 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 143 | 143 | 0 | 0 | 103 | 1 | 143.0 | Dungeon | 143 | 143 | 0 | 0 | 103 | 1 | 143.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 143 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------