Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 10646835226129000914 4 shummie the Conjurer (level 1, -2/13 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (622 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 622, Time: 00:00:29 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 50% Magic: 0/3 EV: 12 Int: 19 God: Gold: 7 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} Potions b - a potion of brilliance {unknown} c - a potion of flight {unknown} e - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Message History d - a scroll labelled FOESHR NUURECU e - a blue potion Found a stone staircase leading down. An endoplasm comes into view. An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm quivers. You now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. You now have 1/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. You now have 0/3 mp. Casting: Magic Dart (safe; 3% risk of failure) You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. You now have 0/3 mp. You hit the endoplasm but do no damage. The endoplasm hits you. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You hit the endoplasm but do no damage. The endoplasm hits you. You take 1 damage, and have 9/13 hp. You hit the endoplasm but do no damage. The endoplasm misses you. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm freezes you. You are frozen. You take 2 damage, and have 7/13 hp. You now have 0/3 mp. You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! You start resting. Health restored: 13; MP restored: 3 A jackal comes into view. A jackal is nearby! A jackal is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. The jackal barks! You hear a bark! x2 You now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. A jackal comes into view. You now have 1/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! You now have 0/3 mp. The jackal barely misses you. The jackal barely misses you. The jackal bites you. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You hit the jackal. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 9/13 hp. You closely miss the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. The jackal barely misses you. You take 2 damage, and have 7/13 hp. You now have 0/3 mp. You closely miss the jackal. The jackal closely misses you. You miss the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/13 hp. MASSIVE DAMAGE!! You hit the jackal. The jackal bites you but does no damage. The jackal closely misses you. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You take 2 damage, and have 1/13 hp. You now have 0/3 mp. The jackal closely misses you. The jackal bites you. You die... ######################### ................@h......# #######################.# #.######.# #........# #####.######## #...#.#.. #...#.#.# #...#.#h# #...#.#.# You could see a jackal. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A bat (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 211 | D:1 | Found Xiariwni's Weapon Emporium. 610 | D:1 | HP: 3/13 [jackal (1)] 618 | D:1 | HP: 1/13 [jackal (2)] 622 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic, serial_shops, nicolae_square_shop Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 13 Armor: Robe || 2 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 622 | 622 | 0 | 131 | 418 | 1 | 622.0 | Dungeon | 622 | 622 | 0 | 131 | 418 | 1 | 622.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 622 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------