Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 5304241013354427074 14 shummie the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:08 (580 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 580, Time: 00:01:08 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 27% Magic: 5/5 EV: 12 Int: 19 God: Gold: 34 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . e - +0 whip (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons e - a +0 whip of electrocution (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) c - a +0 ring mail (You found it on level 1 of the Dungeon) Scrolls b - a scroll of enchant weapon {unknown} Potions d - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History You now have 0/3 mp. Casting: Magic Dart (safe; 3% risk of failure) You don't have enough magic to cast this spell. The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. The bat hits you but does no damage. Items here: ) †††. You barely miss the bat. The bat hits you but does no damage. You closely miss the bat. The bat misses you. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. You regained 3 hp, and now have 10/19 hp. You now have 0/5 mp. You start resting. Health restored: 19; MP restored: 5 Items here: ) †††. Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. The kobold shouts! You hear a shout! You now have 4/5 mp. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a kobold, wielding a +0 short sword and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You now have 3/5 mp. An endoplasm comes into view. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm quivers. You now have 2/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A kobold comes into view. It is wielding a +0 whip of electrocution. You now have 1/5 mp. There is a stone staircase leading down here. You start resting. MP restored: 5 Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a kobold, wielding a +0 whip of electrocution and quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. You kill the kobold! You now have 4/5 mp. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Things that are here: a +0 whip of electrocution; 4 stones; a kobold corpse MP restored: 5 e - a +0 whip of electrocution You hear the crackle of electricity. e - a +0 whip of electrocution (weapon) Found a stone staircase leading down. Things that are here: a +0 short sword; a stone A hobgoblin comes into view. A hobgoblin is nearby! The hobgoblin shouts! The hobgoblin throws a stone. The stone barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin, quivering stones (100% to hit) The magic dart hits the hobgoblin. You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin, quivering stones (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 3/5 mp. A giant cockroach comes into view. A giant cockroach is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a giant cockroach (wandering, hasn't noticed you, 100% to hit) The magic dart hits the giant cockroach. You now have 3/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a giant cockroach (heavily wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! Things that are here: 25 stones; a hobgoblin corpse; MP restored: 5 ........†.. ......... ..........## ........ ............. ......##. ........### . ....... ........#.. .. ..... .#####..... .† #...####.#######..# .##. #..#.....##.......# ...#.#.@..##.....###.... #......###..# #.... ##.........########..## #...#........##.......## ..^.#......).##>#(...... ###..................... ...##>##......#.#...... ####.....###..#.#...... #............#...... There were no monsters in sight! Vanquished Creatures 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 4 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 301 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 301 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 513 | D:1 | Learned a level 2 spell: Searing Ray 580 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_rooms, shapermc_ecumenical_altar_hornbeckon Action || total -------------------------++------- Melee: Unarmed || 33 Cast: Magic Dart || 26 Armor: Robe || 22 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 579 | 579 | 0 | 273 | 182 | 1 | 579.0 | Dungeon | 579 | 579 | 0 | 273 | 182 | 1 | 579.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 579 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 +-------+-------+-------+-------+-------+----------------------