Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 13948274439418698213 21 shummie the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:22 (556 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 556, Time: 00:01:23 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 65% Magic: 1/5 EV: 12 Int: 19 God: Gold: 17 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of immolation {!r} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 3d4 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History MP restored: 5 A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin shouts! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Malevolent energies surge around you. You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 mace; 2 stones; a kobold corpse; Health restored: 19; MP restored: 5 Found a faded altar of an unknown god. You see here 23 bolts. You see here a bat corpse. A bat comes into view. You see here 4 gold pieces. A bat is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. Malevolent energies surge around you. You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. Malevolent energies surge around you. The bat barely misses you. You now have 3/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Malevolent energies surge around you. You now have 2/5 mp. You now have 17 gold pieces (gained 4). c - 2 scrolls of immolation {!r} (gained 1) A rat comes into view. The rat moves out of view. MP restored: 5 A rat is nearby! A rat is nearby! A rat is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Malevolent energies surge around you. You now have 4/5 mp. You open the door. There is an open door here. There is an open door here. You open the door. A goblin comes into view. It is wielding a +0 club. MP restored: 5 A goblin is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin shouts! Malevolent energies surge around you. You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. Malevolent energies surge around you. A hobgoblin comes into view. You now have 3/5 mp. There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a goblin, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the goblin. You kill the goblin! Malevolent energies surge around you. You now have 2/5 mp. You close the door. You start resting. A hobgoblin opens the door. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. Malevolent energies surge around you. You now have 1/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. Malevolent energies surge around you. The hobgoblin suddenly stops moving! You now have 0/5 mp. The helpless hobgoblin fails to defend itself. You hit the hobgoblin. You kill the hobgoblin! #...##### ########........ #...........#... #.......#....##. #.......#..#.... ###.......#....... ##### #.........#..#.... ### ......#.........#......_ #.+ ....).†@........†.#..##. #.# ....$.#.....####........ #.# ..... ####'## #..#..... #.#######.. #.# ##..#.##. #.......#. ###.######.....#. ###.#####.# #.......##....... ....#####.#######.#...#.#####.... ###>.†......).....#...#.....#...) # #######...#..####...#####.#.... There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 goblins (D:1) 5 hobgoblins (D:1) 2 bats (D:1) A kobold (D:1) 4 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 241 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 241 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 435 | D:1 | Found a faded altar of an unknown god. 556 | D:1 | shummie: ??ds mutation 556 | D:1 | beem: ds mutation rules[1/6]: Assuming you aren't | monstrous, you get five facets, each consisting of three | mutations (which usually just stack together). You will get | one scales-type facet, one body-slot facet, two tier 2 | facets, and one tier 3 facet. 556 | D:1 | shummie: ??ds mutation[2 556 | D:1 | beem: ds mutation rules[2/6]: The {scales}-type facets are | icy blue, iridescent, molten, rough black, rugged brown, | slimy green, thin metallic, or yellow scales, or | alternatively thin skeletal structure, large bone plates, | sanguine armour, sturdy frame, or repulsion field. | Body-slot facets: claws, horns, antennae, hooves, talons. 556 | D:1 | shummie: ??ds mutation[3 556 | D:1 | beem: ds mutation rules[3/6]: Tier 2 facets: powered by | death, powered by pain, demonic guardian, spiny, rot (rRot, | foul stench), fire (rF+, flame cloud immunity, ignite | blood), ice (rC+, freezing cloud immunity, icemail), magic | shield. 556 | D:1 | shummie: ??ds mutation[4 556 | D:1 | beem: ds mutation rules[4/6]: Tier 3 facets: robust (+30% | HP), negative energy (rN+/rTorment/black mark), | {augmentation} (+slay/spellpower scaling with HP), ice | (rC+, freezing cloud immunity, passive freeze), fire (rF+, | flame cloud immunity, hellfire). Ice/fire facets are | incompatible, as are foul stench/ignite blood. 556 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic, hellmonk_ecumenical_altar_blasted, minmay_door_square Action || total -------------------------++------- Melee: Mace || 3 Cast: Magic Dart || 33 Stab: Paralysed || 1 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 556 | 556 | 0 | 128 | 349 | 1 | 556.0 | Dungeon | 556 | 556 | 0 | 128 | 349 | 1 | 556.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 556 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 +-------+-------+-------+-------+-------+----------------------