Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 8586644770577135852 28 shummie the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on July 31, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (987 turns). shummie the Conjurer (Demonspawn Conjurer) Turns: 987, Time: 00:00:58 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 3/6 EV: 12 Int: 20 God: Gold: 15 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . h - +2 dagger (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.20/turn (no ring) @: no status effects A: spiny 1, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons b - a +2 vampiric hand axe (You found it on level 1 of the Dungeon) h - a +2 dagger of draining (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of silence {unknown} Potions f - a potion of might {unknown} g - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. You regenerate magic rapidly. Message History You kill the bat! (Press . to maintain the ray.) You now have 3/5 mp. f - a yellow potion MP restored: 5 g - a golden potion A goblin comes into view. It is wielding a +2 dagger of draining. A goblin is nearby! A goblin is nearby! Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a goblin, wielding a +2 dagger of draining (asleep, 100% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You now have 3/5 mp. A bat comes into view. You see here a +2 dagger of draining. h - a +2 dagger of draining You feel the dreadful sensation subside. You sense an unholy aura. h - a +2 dagger of draining (weapon) The bat barely misses you. You miss the bat. The bat barely misses you. You closely miss the bat. The bat misses you. You closely miss the bat. The bat hits you but does no damage. The bat barely misses you. Found a stone staircase leading down. A quokka comes into view. The bat misses you. The bat barely misses you. The bat hits you but does no damage. MP restored: 5 The bat closely misses you. You barely miss the bat. The bat barely misses you. The bat closely misses you. You closely miss the bat. The bat closely misses you. The bat barely misses you. The bat closely misses you. You hit the bat. The bat hits you but does no damage. The bat barely misses you. You miss the bat. The bat barely misses you. There are monsters nearby! You hit the bat. You kill the bat! The quokka barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a quokka (69% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You now have 3/5 mp. A kobold comes into view. It is wielding a +0 club. Found an escape hatch in the floor. MP restored: 5 A kobold is nearby! A kobold is nearby! A kobold comes into view. It is wielding a +0 whip. The kobold shouts! Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Aim: a kobold, wielding a +0 club (72% to hit) The searing ray hits the kobold! You kill the kobold! The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Your Conjurations skill increases to level 5! You now have 3/5 mp. A ball python comes into view. You now have 2/5 mp. A ball python is nearby! There is a stone staircase leading down here. You start resting. MP restored: 5 You start waiting. Done waiting. You see here a +0 club. An endoplasm comes into view. Things that are here: a +0 whip; 4 stones; a kobold corpse An endoplasm is nearby! Casting: Searing Ray (safe; 3% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm quivers. You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Health restored: 24 You now have 3/6 mp. #.#....# ..#.##.###.##.#.# ........##.####.# ................# # ...........####.#.# ...........# #.#.# .##...$.... #.#.# .........#.####...#.# .......@##..........# .##.##..#######.##### #.)# #.# #..# #.# #..# #.# .##.##..#######.# .......>........# .>..###########.# ### #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) 2 kobolds (D:1) 3 quokkas (D:1) 3 bats (D:1) A goblin (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 125 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 125 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 531 | D:1 | Learned a level 2 spell: Searing Ray 862 | D:1 | Reached skill level 5 in Conjurations 987 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 987 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 987 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Hand axe || 18 Dagger || 8 Cast: Magic Dart || 20 Searing Ray || 5 Armor: Robe || 7 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 991 | 991 | 0 | 267 | 608 | 1 | 991.0 | Dungeon | 991 | 991 | 0 | 267 | 608 | 1 | 991.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 991 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.0 +-------+-------+-------+-------+-------+----------------------