Dungeon Crawl Stone Soup version 0.32-a0-1018-gb024fe692e (webtiles) character file. Game seed: 15728075474747497627 23 siekik the Caller (level 2, 0/19 HPs) Began as a Merfolk Summoner on Apr 26, 2024. Slain by a kobold ... wielding a +1 dagger of protection (3 damage) ... on level 1 of the Dungeon. The game lasted 00:07:09 (456 turns). siekik the Caller (Merfolk Summoner) Turns: 456, Time: 00:07:09 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 95% Magic: 1/5 EV: 12 Int: 14 God: Gold: 10 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . f - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +0 spear (weapon) Armour a - a +0 robe (worn) g - a +0 chain mail Scrolls d - a scroll of identify {unknown} e - a scroll of immolation {unknown} Potions b - a potion of magic Skills: + Level 3.2 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 26% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 13% N/A 12% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 67% 4 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The kobold is moderately wounded. The quokka bites your cerulean imp. The kobold hits you but does no damage. Your cerulean imp closely misses the kobold. You barely miss the kobold. The kobold is moderately wounded. The quokka misses your cerulean imp. The kobold barely misses you. Your cerulean imp barely misses the kobold. You hit the kobold but do no damage. The kobold is moderately wounded. The quokka bites your cerulean imp. The kobold hits you with a +1 dagger of protection. Your cerulean imp hits the quokka but does no damage. The quokka closely misses your cerulean imp. The kobold hits you with a +1 dagger of protection. Your cerulean imp barely misses the quokka. The quokka bites your cerulean imp. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The kobold misses you. The kobold attacks as it pursues you! The kobold barely misses you. You are too injured to fight recklessly! Casting: Call Imp (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. Your cerulean imp hits the kobold but does no damage. Your cerulean imp hits the quokka with a -3 spear. Welcome back, siekik the Merfolk Summoner. Press ? for a list of commands and other information. The kobold hits you with a +1 dagger of protection. The kobold attacks as it pursues you! The kobold hits you with a +1 dagger of protection. * * * LOW HITPOINT WARNING * * * The kobold attacks as it pursues you! The kobold barely misses you. Your cerulean imp hits the quokka but does no damage. The kobold attacks as it pursues you! The kobold hits you with a +1 dagger of protection. * * * LOW HITPOINT WARNING * * * The kobold attacks as it pursues you! The kobold hits you with a +1 dagger of protection. You die... #......†## .# #...#+#...##.# # #⌠..##.###### ###.......... # +.##.###### #. ###.##.# #.. #⌠..##.# #...#+#......# #..........@# #..##.#.###K# # #.$.# #.# ###.# #r# ###.###5# . #.......# #######... #.#.###.####......... #.#.# #...5....# # #.# #.####.#.# You could see a quokka, a kobold (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A bat (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 2 ball pythons (D:1) 2 rats (D:1) 14 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | siekik the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 119 | D:1 | Learned a level 2 spell: Call Imp 456 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_ring, serial_shops, nicolae_shop_real_fake_doors, st_stairs_1, minmay_tromino_v2 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | | 2.7 Spellcasting | | 2.3 Summonings | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 18 Spear || 12 Cast: Summon Small Mamm || 9 Call Imp || 7 Armour: Robe || 44 Chain mail || 17 Dodge: Dodged || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 455 | 454 | 1 | 0 | 0 | 1 | 455.0 | Dungeon | 455 | 454 | 1 | 0 | 0 | 1 | 455.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 455 daAuts