Dungeon Crawl Stone Soup version 0.32-a0-1018-gb024fe692e (webtiles) character file. Game seed: 695143353980699771 30 siekik the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Apr 26, 2024. Slain by a water moccasin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:12:47 (1001 turns). siekik the Magician (Djinni Conjurer) Turns: 1001, Time: 00:12:47 Health: 0/25 AC: 5 Str: 6 XL: 3 Next: 37% Gold: 46 EV: 8 Int: 21 God: SH: 3 Dex: 11 rFire + + . c - +0 whip rCold x . . b - +0 buckler rNeg . . . g - +0 ring mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +2 robe b - a +0 buckler (worn) e - a +0 pair of boots g - a +0 ring mail (worn) Potions d - a potion of haste {unknown} f - 3 potions of attraction {unknown} h - a potion of might {unknown} Skills: + Level 0.1 Armour + Level 3.0 Dodging + Level 2.2 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 21% 1 b - Searing Ray Conj 36% 2d5 30% 2 c - Fulminant Prism Conj/Alch 9% 3d7 90% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 90% 4 e - Kiss of Death Conj/Necr 72% 2d10 21% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the bat. You kill the bat! Things that are here: a bat corpse; a bat corpse You see here a bat corpse. You see here a bat corpse. Found 2 gold pieces. Found a faded altar of an unknown god. Found a gold piece. A water moccasin comes into view. The water moccasin hisses angrily. Found a stone staircase leading down. The water moccasin bites you. Aiming: Searing Ray (quite dangerous; 30% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin barely misses you. The water moccasin bites you. You hit the water moccasin but do no damage. The water moccasin bites you. The water moccasin barely misses you. Aiming: Searing Ray (quite dangerous; 30% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (63% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You block the water moccasin's attack. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The water moccasin attacks as it pursues you! The water moccasin barely misses you. You are too injured to fight recklessly! Aiming: Searing Ray (quite dangerous; 30% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ################ #....†.......... ###†####.##.###.#. ##..†## #.##.# #.#. ##.....###.##.###.#. #.......##.##....... ##.@...###.##.#.)... ##S..## #.......... #.### ####.###.#. # #.# #....... #.#.###.### .....### #.........# .#.##.# ###.......# #.#.##.# #..~~~..# # ...... #..$_~.## #.. . You could see a water moccasin. Vanquished Creatures A dart slug (D:2) 3 endoplasms A giant cockroach (D:2) 3 goblins 3 quokkas (D:1) 7 bats A frilled lizard (D:1) 3 kobolds 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | siekik the Djinni Conjurer began the quest for the Orb. 0 | D:1 | siekik set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 230 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 772 | D:2 | Reached XP level 3. HP: 13/25 MP: 0/0 772 | D:2 | Learned a level 1 spell: Kiss of Death 986 | D:3 | Found a faded altar of an unknown god. 989 | D:3 | Noticed a water moccasin 1001 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, serial_forest, infiniplex_forest_join, infiniplex_forest_lined_room_2, infiniplex_forest_clump_medium, infiniplex_forest_lined_2, infiniplex_forest_lined_corner, infiniplex_forest_clump_small, infiniplex_forest_straight_1 D:2: layout_basic D:3: layout_loops_corners, hellmonk_ecumenical_altar_pennies_from_heaven, grunt_decor_mini_mirrors, roderic_batcave Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.0 Armour | | 0.1 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Whip || 9 Cast: Magic Dart || 20 Searing Ray || 14 Use: Scroll || 4 Armour: Robe || 1 Ring mail || 35 Dodge: Dodged || 24 Block: Buckler || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1001 | 944 | 57 | 0 | 0 | 3 | 333.7 | Dungeon | 1001 | 944 | 57 | 0 | 0 | 3 | 333.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 507 daAuts D:2: 406 daAuts D:3: 87 daAuts