Dungeon Crawl Stone Soup version 0.32-a0-1018-gb024fe692e (webtiles) character file. Game seed: 1690553985969732310 27 siekik the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Apr 26, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:35 (344 turns). siekik the Magician (Djinni Conjurer) Turns: 344, Time: 00:03:36 Health: -2/25 AC: 2 Str: 8 XL: 3 Next: 25% Gold: 16 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +2 whip (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons b - a +2 whip of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of poison Skills: + Level 3.0 Dodging + Level 2.1 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Apportation Tloc 34% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. A bat comes into view. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat moves out of view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat, p - jackal Aim: a rat (78% to hit) The searing ray hits the jackal. The jackal is severely wounded. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, 72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is heavily wounded. The bat hits you but does no damage. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. You die... #...).# #.##.# #. #.....##########.# #† ##..........)....# #. ###.############# #† #.# #. ##... #.# #. ..... #.# #. ..... #.# #) .....# #@# #. .....# ......hh.# #. .....# .........# #######. .....# ......b..# #....... .....# .........# #.###### ....# .........# #.# ....# .........# #.# ....# .........# #.# '#### #.# You could see 2 jackals and a bat. Vanquished Creatures 3 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 goblins (D:1) A hobgoblin (D:1) 5 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | siekik the Djinni Conjurer began the quest for the Orb. 0 | D:1 | siekik set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 330 | D:1 | Reached XP level 3. HP: 14/25 MP: 0/0 330 | D:1 | Learned a level 1 spell: Apportation 342 | D:1 | HP: 1/25 [jackal (1)] 344 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 3 | 3.0 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Whip || 5 Cast: Magic Dart || 8 Searing Ray || 14 Use: Scroll || 2 Armour: Robe || 16 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 343 | 328 | 15 | 0 | 0 | 1 | 343.0 | Dungeon | 343 | 328 | 15 | 0 | 0 | 1 | 343.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 343 daAuts