Seeded DCSS version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 8462924794499651290 (custom seed) 30 sigtrap the Conjurer (level 3, -13/14 HPs) Began as a Felid Conjurer on Jan 11, 2023. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (16 damage) ... on level 2 of the Dungeon. The game lasted 00:03:50 (1402 turns). sigtrap the Conjurer (Felid Conjurer) Turns: 1402, Time: 00:03:50 Health: -13/14 AC: 1 Str: 3 XL: 3 Next: 3% Magic: 3/7 EV: 17 Int: 21 God: Gold: 731 SH: 0 Dex: 14 Spells: 1/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 731 gold pieces. Inventory: Potions a - a potion of magic b - a potion of curing {unknown} c - a potion of lignification {unknown} d - a potion of flight {unknown} f - 3 potions of haste Skills: + Level 0.0 Fighting + Level 3.2 Dodging + Level 3.4 Stealth + Level 0.0 Unarmed Combat + Level 2.4 Spellcasting + Level 3.8 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.1 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Passwall Tmut/Erth 1% N/A 22% 2 c - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 14% 1 Summon Small Mammal Summ 8% N/A 14% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Stone Arrow Conj/Erth 20% 3d8 19% 3 Call Canine Familiar Summ 2% N/A 38% 3 Ozocubu's Armour Ice 2% N/A 38% 3 Summon Guardian Golem Hex/Summ 2% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 52% 4 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The jackal closely misses you. Increase (s)trength, (i)ntelligence, or (d)exterity? Adjust (i)tems, (s)pells, or (a)bilities? You closely miss the jackal. The jackal misses you. You scratch the jackal but do no damage. The jackal closely misses you. You barely miss the jackal. The jackal misses you. The jackal bites you but does no damage. You scratch the jackal but do no damage. The jackal closely misses you. You scratch the jackal. The jackal is almost dead. The jackal misses you. x2 You scratch the jackal. You kill the jackal! HP restored. Magic restored. You see here a jackal corpse. Found a stone staircase leading down. Found a whip. Found a hand axe. Found a leather armour. Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! You open the door. The magic dart hits Crazy Yiuf. Crazy Yiuf is lightly wounded. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf screams, "Adder agre sallow!" Crazy Yiuf completely misses you. The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... ######## #......###77777 .....#.#.#..7.777 ### #.##.#.......7..7#...# #.##........7777@g...# #.##.....#.77 77#..)# #.###)..##77 ### #..[....# #####...# .## #...# ..###.... ...####... ...+ ...# You could see Crazy Yiuf. Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) 3 giant cockroaches 2 goblins (D:1) A hobgoblin (D:1) 7 jackals 6 kobolds (D:1) A quokka (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 549 | D:1 | Reached XP level 2. HP: 11/11 MP: 1/6 1181 | D:1 | Identified a scroll of acquirement 1181 | D:1 | Acquired 624 gold pieces 1187 | D:1 | Learned a level 2 spell: Passwall 1190 | D:1 | Learned a level 2 spell: Searing Ray 1259 | D:2 | Found Tugiz's Armour Shop. 1286 | D:2 | Reached XP level 3. HP: 12/14 MP: 1/7 1395 | D:2 | Found a runed translucent door. 1396 | D:2 | Noticed Crazy Yiuf 1402 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms, minmay_misc_feat_diagonals D:2: layout_loops_corners, serial_shops, shop, nicolae_shop_trees, shop, nicolae_shop_trees, shop, shapermc_ecumenical_altar_notcrosses, grunt_decor_one_mirror, uniq_crazy_yiuf_cottage, uniq_natasha Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.4 Dodging | 3 | 3.2 Spellcasting | | 2.4 Conjurations | | 3.8 Translocations | | 0.1 Evocations | | 0.1 Action || total -------------------------++------- Melee: Unarmed || 28 Bite || 3 Punch || 1 Cast: Magic Dart || 35 Searing Ray || 2 Use: Scroll || 4 Armor: Skin || 3 Dodge: Dodged || 32