Seeded DCSS version 0.28.0-56-g4927b6849a (webtiles) character file. Game seed: 17967504736587439891 (custom seed) 32 sigtrap the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on Jan 31, 2023. Slain by Natasha (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (1585 turns). sigtrap the Magician (Djinni Conjurer) Turns: 1585, Time: 00:02:35 Health: -1/27 AC: 3 Str: 6 XL: 3 Next: 42% Gold: 78 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . h - +0 spear rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons h - a +0 spear (weapon) Missiles f - 2 curare-tipped darts g - 4 poisoned darts Armour a - a +0 leather armour (worn) Potions b - a potion of might {unknown} Skills: * Level 1.0 Fighting + Level 2.9 Dodging - Level 2.0 Stealth - Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 c - Dazzling Flash Conj/Hex 36% N/A 14% 3 d - Fulminant Prism Conj/Hex 9% 3d7 43% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 43% 4 f - Sting Tmut/Pois 72% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History b - a lumpy red potion There is an entrance to Umaimocho's Weapon Shoppe here. You reach down and open the door. There is an open door here. Found a book of Storms. Found an escape hatch in the floor. There is an escape hatch in the floor here. An adder comes into view. The adder hisses angrily. You hear an angry hiss. Natasha, Servant of Life and Death comes into view. The magic dart hits the adder. The adder is lightly wounded. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is heavily wounded. The searing ray misses the adder. (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder. The adder is almost dead. The adder barely misses you. The adder bites you but does no damage. The searing ray misses the adder. Natasha barely misses you. The adder bites you. The searing ray hits the adder. You kill the adder! You finish channelling your searing ray. Terence the Incautious comes into view. He is wielding a +4 mace of draining. Natasha mumbles some strange words. Natasha's front paws start to glow. Natasha barely misses you. You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Natasha claws you. The searing ray hits Natasha! Natasha is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Natasha claws you! You die... #.# #.# #.# #.# #.....# #.# #.....# ######### #.# #.....# ........####.####.....# ......................# ........>......##.....# ########@......##.....### ..@....h..........<..... .###..........##.....### #.##.....:.##...#.## #. #.......##...#..# # #.......##.. ##.## #.......##.. #..# #.......##. ##.# #. #.# ##############.# You could see Terence and Natasha. Vanquished Creatures An adder (D:2) A worm (D:2) 3 ball pythons A bat (D:2) An endoplasm (D:1) 3 goblins A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A kobold (D:1) A rat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 439 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1031 | D:1 | Found a faded altar of an unknown god. 1329 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1329 | D:2 | Learned a level 1 spell: Sting 1490 | D:2 | Found Umaimocho's Weapon Shoppe. 1576 | D:2 | Noticed Natasha 1583 | D:2 | Noticed Terence 1584 | D:2 | Reached skill level 1 in Fighting 1585 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern, chequers_serial_rivers_marsh D:2: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], uniq_jessica, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.0 Dodging | | 2.9 Spellcasting | | 3.4 Action || total -------------------------++------- Cast: Magic Dart || 38 Searing Ray || 2 Use: Scroll || 3 Armor: Robe || 1 Leather armour || 1 Dodge: Dodged || 4