Seeded DCSS version 0.30-a0-737-gf23d94013f (webtiles) character file. Game seed: 5772684963948250150 (custom seed) 20 sigtrap the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Feb 2, 2023. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (840 turns). sigtrap the Conjurer (Deep Elf Conjurer) Turns: 840, Time: 00:02:06 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 58% Magic: 2/8 EV: 12 Int: 22 God: Gold: 49 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of poison {unknown} h - a scroll of blinking {unknown} i - a scroll of immolation {unknown} j - a scroll of fear {unknown} k - a scroll of brand weapon {unknown} Potions b - a potion of magic e - 2 potions of mutation {unknown} f - a potion of berserk rage {unknown} g - a potion of curing {unknown} l - a potion of flight {unknown} Skills: + Level 2.6 Dodging + Level 2.5 Stealth + Level 3.1 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Ignite Poison Fire/Tmut/Pois 3% N/A 36% 3 Kindle Blastsparks Fire/Tloc/Air 6% 2d10 36% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 :?(( Message History Memorise Searing Ray, consuming 2 spell levels and leaving 4? You finish memorising. Spell assigned to 'b'. You climb downwards. The gnoll hits you with a +0 club. There is a stone staircase leading up here. You are too injured to fight recklessly! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll closely misses you. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. You die... ### #@# #g# #.# #g# ... #.. >.. .... You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 2 goblins (D:1) 2 kobolds (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 4 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 87 | D:1 | Found Tisut's Weapon Shoppe. 475 | D:1 | Found Hacah's Antique Weapon Emporium. 476 | D:1 | Found Huucwiuf's Magic Scroll Shoppe. 500 | D:1 | Found Bangeh's Book Boutique. 573 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 836 | D:1 | Learned a level 2 spell: Searing Ray 840 | D:2 | Reached skill level 5 in Conjurations 840 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, serial_shops, shop, nicolae_shop_trees, shop, shop, corner_web_ring, chequers_serial_rivers_micro_b, serial_bayou_pond_e D:2: layout_basic, chequers_ecumenical_altar_simple, minmay_joined_circles, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.6 Stealth | | 2.5 Spellcasting | | 3.1 Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 841 | 821 | 20 | 0 | 763 | 2 | 420.5 | Dungeon | 841 | 821 | 20 | 0 | 763 | 2 | 420.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 836 daAuts D:2: 5 daAuts