Dungeon Sprint DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 12186252458098647597 42 sigtrap the Trooper (level 3, 0/35 HPs) Began as a Djinni Conjurer on Feb 2, 2023. Slain by a black bear (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:51 (319 turns). sigtrap the Trooper (Djinni Conjurer) Turns: 319, Time: 00:00:52 Health: 0/35 AC: 2 Str: 6 XL: 3 Next: 80% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois inf Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions d - a potion of haste e - a potion of berserk rage Skills: + Level 6.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Beastly Appendage Tmut 34% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the ufetubus! (Press . to maintain the ray.) The black bear bites you. The black bear barely misses you. The black bear claws you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - black bear Aim: a black bear (heavily wounded, 84% to hit) The searing ray hits the black bear. The black bear is heavily wounded. The searing ray misses the scorpion. (Press . to maintain the ray.) The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear closely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - black bear Aim: a black bear (heavily wounded, 84% to hit) The searing ray hits the black bear. The black bear is severely wounded. The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The black bear goes berserk! You feel better. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear closely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - black bear Aim: a black bear (severely wounded, berserk, 84% to hit) The searing ray hits the black bear. The black bear is almost dead. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The black bear bites you. You die... ################## +5s5h.'.....sh@.<# ################## You could see a black bear (berserk) and a scorpion. Vanquished Creatures An iguana (D) 2 ufetubi (D) An endoplasm (D) 2 quokkas (D) A bat (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D | Reached skill level 1 in Fighting 11 | D | Reached skill level 2 in Fighting 12 | D | Reached skill level 3 in Fighting 298 | D | Noticed a scorpion 298 | D | Noticed a black bear 298 | D | Noticed an iguana 312 | D | Killed an iguana 313 | D | Reached skill level 6 in Fighting 313 | D | Reached XP level 2. HP: 11/29 MP: 0/0 313 | D | Reached XP level 3. HP: 13/34 MP: 0/0 313 | D | Learned a level 1 spell: Beastly Appendage 319 | D | Slain by a black bear Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 6 | 6.6 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Cast: Magic Dart || 21 Searing Ray || 5 Use: Scroll || 1 Potion || 2 Armor: Robe || 1 Dodge: Dodged || 17