Dungeon Sprint DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 5838940403737513358 98 sigtrap the Fighter (level 5, -1/73 HPs) Began as a Djinni Conjurer on Feb 2, 2023. Slain by an ice beast (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:05 (240 turns). sigtrap the Fighter (Djinni Conjurer) Turns: 240, Time: 00:01:06 Health: -1/73 AC: 2 Str: 6 XL: 5 Next: 1% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois inf Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn (no ring) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions d - a potion of haste Skills: + Level 8.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Necrotise Necr 68% 1d7 3% 1 g - Passwall Tmut/Erth 14% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 78% to hit) The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. The searing ray hits the scorpion. You kill the scorpion! The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you!! You feel a terrible chill! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The power to cast Passwall wells up from within. Spell assigned to 'g'. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast completely misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 78% to hit) The searing ray hits the ice beast! The ice beast is almost dead. The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast misses you. You aren't carrying any scrolls. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! You die... ### #<# #.# #.# #.# #@# #Y# #O# #.# #.# #.# #'# #)# #.# #O# You could see an ice beast and an ogre. Vanquished Creatures A scorpion (D) A hound (D) An orc (D) A goblin (D) A hobgoblin (D) 2 quokkas (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 9 | D | Reached skill level 1 in Fighting 14 | D | Reached skill level 2 in Fighting 16 | D | Reached skill level 3 in Fighting 18 | D | Reached XP level 2. HP: 9/25 MP: 0/0 223 | D | Noticed an ice beast 223 | D | Noticed a scorpion 223 | D | Noticed an ogre 229 | D | Reached skill level 6 in Fighting 229 | D | Reached XP level 3. HP: 25/35 MP: 0/0 229 | D | Learned a level 1 spell: Necrotise 237 | D | Killed a scorpion 238 | D | Reached skill level 8 in Fighting 238 | D | Reached XP level 4. HP: 10/44 MP: 0/0 238 | D | Reached XP level 5. HP: 11/49 MP: 0/0 238 | D | Learned a level 2 spell: Passwall 240 | D | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 6 8 | 8.8 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 15 | || 15 Searing Ray | 7 | 2 || 9 Use: Potion | 2 | 1 || 3 Scroll | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 8 | 2 || 10