Dungeon Sprint DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 6602531219350448574 4 sigtrap the Magician (level 1, -4/20 HPs) Began as a Djinni Conjurer on Feb 2, 2023. Killed from afar by a white imp (7 damage) ... with a puff of frost ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:20 (302 turns). sigtrap the Magician (Djinni Conjurer) Turns: 302, Time: 00:00:21 Health: -4/20 AC: 2 Str: 6 XL: 1 Next: 77% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois inf Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 3.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * HP restored. There is an open door to the Dungeon here. Things that are here: a +0 whip; 3 stones; a kobold skeleton You see here a frilled lizard skeleton. You reach down and open the door. A white imp, a hound, a scorpion, an adder and an iguana come into view. The iguana hisses angrily. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - white imp Aim: a white imp (asleep, 100% to hit) The magic dart hits the white imp. The white imp is moderately wounded. The white imp shouts, "Accept thy doom, thou gleeking toad-spotted tiddler!" Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white imp Aim: a white imp (moderately wounded, 100% to hit) The magic dart hits the white imp. The white imp is heavily wounded. The hound pauses to sniff the ground. The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white imp Aim: a white imp (heavily wounded, 100% to hit) The magic dart hits the white imp. The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white imp Aim: a white imp (severely wounded, 100% to hit) The magic dart hits the white imp. The white imp is almost dead. * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! You die... ################## #<...)%...@5hsSl.+ ################## You could see a scorpion, an iguana, a hound, an adder and a white imp. Vanquished Creatures 2 bats (D) A frilled lizard (D) A kobold (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 1 in Fighting 298 | D | Noticed a hound 298 | D | Noticed a scorpion 298 | D | Noticed an iguana 302 | D | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Cast: Magic Dart || 14 Dodge: Dodged || 4