Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 15126340311610193593 (classic levelgen) 19 sigtrap the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Feb 7, 2023. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:22 (766 turns). sigtrap the Magician (Djinni Conjurer) Turns: 766, Time: 00:01:23 Health: -2/21 AC: 3 Str: 6 XL: 2 Next: 95% Gold: 28 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 leather armour {rC+} rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 leather armour of cold resistance (worn) Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 5% 1 b - Searing Ray Conj 32% 2d5 9% 2 c - Dazzling Flash Conj/Hex 32% N/A 17% 3 d - Fulminant Prism Conj/Hex 8% 3d7 50% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 50% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. The hobgoblin barely misses you. The jackal completely misses you. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The hobgoblin barely misses you. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. As you read the scroll labelled AHEG IXICECYIX, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. The hobgoblin barely misses you. You don't have enough health to cast this spell. You aren't carrying any potions. As you read the scroll labelled FEALOL HUOSAI, it crumbles to dust. It is a scroll of amnesia. You feel forgetful for a moment. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You die... #. ### .# ... ..# .# #.# #.# !# #.# #.# .# #.# #[# .# #.#####.####.# ...### #..........#†# .....#.# #†g..........# .....#.# #@#####.##.### ##.#...#.# #.>.........### .>.#.....#######..####....... ...##.............#####....### ...##..#########..##......... ..###..# #..........####### .>.....# ##..†............. ....##.##########.......########. ...###..........####.#### #.. ..## ##########.# #.# ###.. You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 234 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 766 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, serial_bayou_ford_a, kennysheep_decorative_pillar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.4 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 38 Use: Scroll || 4 Potion || 2 Armor: Leather armour || 4 Dodge: Dodged || 18